MArcomage

Free multiplayer on-line fantasy card game

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amaster on 17:25, 8. Aug, 2008
1) Apart from Titan, what theme cards are your best(s)? What are your worst(s)? Why??
2) Do you use one-theme or combo-theme (2 themes) decks?
3) Do you like Banish (discard Durable) and Skirmisher (discard Charge) keywords?
amaster on 17:31, 8. Aug, 2008
Ref:
* Alliance - 8% each, Production X2
* Barbarian - 9% each, enemy wall (Common - 3, Uncommon - 8, Rare - 15)
* Brigand - 7% each, steal stock (Common - 1, Uncommon - 2, Rare - 3)
* Beast - 8% each, more attack (Common - 2, Uncommon - 5, Rare - 10)

* Burning - 8% each, discard a card + enemy tower (Common - 1, Uncommon - 3, Rare - 5)
* Dragon - 11% to draw a rare Dragon.
* Holy - 12% each, discard Undead & more stock (Common - 1, Uncommon - 2, Rare - 3)
* Legend - 25% to raise one of facilities (lowest) by one

* Mage - 10% each, return half of gems
* Soldier - 10% each, return half of recruits
* Undead - 10% each, return 1/3 of total cost
* Unliving - 10% each, return half of bricks
Djinn on 05:04, 9. Aug, 2008
Unliving. Or at least after the update. It seems to be the only thing that does not have have a counter balance. Other than earth-eater of course.

Otherwise I prefer the mages and speed setup.
Xenogeist on 05:46, 9. Aug, 2008
It seems to me the keywords that get reduced cost's are also some of the best keywords to build a deck around. Unliving, Undead, Soldier and Mage. I haven't had much luck with beast, alliance or brigand based decks. Holy is excellent against undead but not much else.
amaster on 14:47, 9. Aug, 2008
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Unliving. Or at least after the update. It seems to be the only thing that does not have have a counter balance. Other than earth-eater of course.
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Earth eater is not an effective counter. Unliving theme deck stresses more on bricks and less on recruits. In the game I'm currently playing against, the enemy has 21 bricks and 74 recruits. You can also plan ahead to reduce the risk of Earth Eater.

What about undead/soldier vs unliving? Both are strong attackers.
amaster on 14:50, 9. Aug, 2008
Mage - I found it weak (or not so useful that we can form a deck based on mage). It's only supportive in nature. I believe this keyword has to combine with another keyword to form a theme deck. But what partner do you use?

Unliving - deck towards tower construction victory
Undead/Soldier - deck towards tower destruction victory

Unliving vs Undead vs Soldier - which is the strongest?
dindon on 15:59, 9. Aug, 2008
I think undead may be the most powerful theme after the new update. My Mage/Burning deck has been doing quite well against all decks except for undead. Lord Alex in particular has a killer undead deck.

Corpse behemoth is a beast, and it has incredibly synergy with Emissary of the Afterlife and Eternal Guardian. A good UD deck seems to win within 20-30 turns, with those cards. The resource-returning innate is definitely helpful, especially since undead theme decks rely so much on amassing large numbers of UD cards, to the exclusion of all others.
DPsycho on 15:02, 10. Aug, 2008
Agreed. It's very easy to maintain seven or eight Undead on hand, partially because there are so many to choose from. 70-80% chance of getting the bonus effect is a bit imbalanced, though I'm enjoying it quite a bit.
Djinn on 07:36, 11. Aug, 2008
Yes, I just put together a mage/burning deck, I find it effective. After my unliving deck lost many times to a soldier deck.

Would it still be balanced if "conjurer" was changed so it did not hurt you if you had high facilities?