MArcomage

Free multiplayer on-line fantasy card game

Please log in

Progressor on 19:52, 4. Jan, 2010
Outcome: Tower destruction victory
Winner: Progressor
Hide opponent's cards: no
Base = 100 EXP
Game rating
Modifier: 1.05, Total: 105 EXP
Opponent rating
Modifier: 0.7, Total: 74 EXP
Victory rating
Modifier: 1, Total: 74 EXP
Awards
Gentle touch (0.2)
Bonus: 0.2, Total: 15 EXP
You gained 89 EXP

With all 3 previous phases expressed in modifiers, it's sometimes confusing that Bonus does not. Wheras you did 'current exp * modifier' the previous times, you suddenly have to do 'current exp + current exp * Award mod'.

I asume this has been done for the case that you colected multiple Awards (you don't want them to stack). For that case I would change the report to something like the folowing example:

...
Awards
Gentle touch (0.2)
Survivor (0.9)
Bonus: 2.1, Total: ...

Or in this case the Total: ... would be redundant, since the next line is:
You gained ... EXP
Chrone on 00:47, 5. Jan, 2010
In addition - how can i cancel all that "smbdy accepted your challenge" spam and leave only battle-end reports?
Mojko on 09:26, 5. Jan, 2010
to Progressor: Yes, the bonus EXP is handled separately, because each award has it's own modified. When multiple awards are achieved each one has it's own modified displayed and total modifier and total bonus EXP is displayed in the bottom. So if I understand it correctly it already works as you say.

to Xpoh: Accept/Reject messages already has been removed in https://netvor.sk/trac/arcomage/changeset/745
Progressor on 13:31, 5. Jan, 2010
For clarification, this is how it corrently works/is displayed:

...
Awards
Gentle touch (0.2)
Desolator (0.3)
Bonus: 0.5, Total: ...

And this is how Id like it to work/be displayed:

...
Awards
Gentle touch (0.2)
Desolator (0.3)
Bonus: 1.5, Total: ...

To make it comepletely unified with the other phases, you could replace 'Bonus' with 'Modifier'.