MArcomage

Free multiplayer on-line fantasy card game

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Xenogeist on 12/27/2009, 6:57:54 PM
I just played Militia and it showed my stock had been changed by -4. My stock had actually been changed the correct amount but the new feature wasn't tracking the change correctly.
Progressor on 12/27/2009, 7:02:46 PM
The system counts the lack of production of Quick as an effect of -Facilitys at respective resources.

This was particularly annoying when I played an Anomaly Sphere after Fairy dragon. Instead of -6 stock, undoing the full card effect, my opponent only got -3.
Chrone on 12/27/2009, 7:03:46 PM
quick cards mechanic is giving you additional turn, like a swift card, but with zero production.

This reduction is displayed.

/edit: progressor was faster =)
Progressor on 12/27/2009, 7:09:43 PM
Beaten you by a (part of a) minute. ;-P
FilipeSilva on 1/2/2010, 8:44:34 PM
Just to say that the quick implications of not having production displaying as -facilities is very confusing. If production get no +facilities I think it would be expected that quick reduction would not be displayed (at least as the overall change in the end of the player sequence).
At least swift should also present +facilities, no?
Mojko on 1/2/2010, 8:58:38 PM
When I designed the changes mechanics I had to choose what is the standard case, how to define "no changes". I chose standard production as "no changes", since this is the most common event. Quick keyword is indicated by negative production, swift keyword does not effect changes in production. Of course I could readjust it to a new reference point, by changing the current definition of "no changes". However, I still think it's good not to display the standard production, because then you can see better the card effect itslef.
Progressor on 1/2/2010, 9:02:53 PM
Not in the current system, unless it has production x2.

The system shows pér róúnd what would be diferent from playing a blank card. If a turn would take more rounds, the numbers are summed.

I agree it's confusing sometimes.
Mojko on 1/2/2010, 9:34:05 PM
If I would make a change, than I would propose to show total changes. This would also include card cost and normal production (which are currently excluded).

The question is, if such changes are more transparent for the player than they are now. Idea behind current system is to show only the most interesting information - card effect on game attributes. If we show more information, there is a possibility that the card effect itself will be more difficult to read.
Lord Ornlu on 1/3/2010, 2:35:12 AM
I disagree, no change should occur as this system is very good
However the only improvement that could be done is to make the system ignore the Quick effect on resources (no resource gain is shown by -N, where N = number of facilities)
Progressor on 1/3/2010, 2:11:44 PM
Indeed the current system is only confusing for quick, so from the (most?) users point of view, just not showing quick's lack of production would be ideal. It would be more insightful what happened, which is what this system is all about.

The only downfall I can think of, is that it's inconsistent. (A logic-freak thingy ;-))
Mojko on 1/3/2010, 3:03:56 PM
If the zero production of the quick cards wouldn't be displayed, then the quick and swift cards would appear the same. I don't think it's a good idea. Besides, quick cards current appearance really displays what is going on with your resources.
FilipeSilva on 1/3/2010, 11:17:12 PM
My idea was that in the end of the turn a person would see the change between before the turn (with or not several rounds) and after the turn minus the normal production (i.e. 1* facility).

If that is not possible I would suggest that the manual explain the current behavior.

Thanks for your efforts and work
Mojko on 1/4/2010, 8:51:11 AM
to FilipeSilva: what you propose could be implemented, but I still think it's better to show only changes that are related to the card effect only. Good idea is to explain current system in detail in game manual.
Mojko on 1/4/2010, 10:21:34 AM
Game manual updated in https://netvor.sk/trac/arcomage/changeset/744
Fithz Hood on 1/15/2010, 1:18:13 PM
there is a problem with anomaly sphere: if my opponent uses one or more quick card and then I play the sphere, my opponent gains 3 stock for every quick played. You can check round 10 of Fithz Hood vs Chemo game of 15 jenuary (the one with 37 rounds): Chemo used the sphere after my militia+prince of thieves.
Mojko on 1/15/2010, 2:54:25 PM
I'm afraid that is a feature of the current system rather than a bug. I will try to figure out how to remedy this.
Progressor on 1/15/2010, 3:31:36 PM
If that's the price to pay for showing card effects only, Im suddenly in favour of showing total changes. What happened there is just lame.

Maybe it is possible to show Card effects, but wield total change data for cards like Anomaly sphere.
Mojko on 1/15/2010, 4:13:28 PM
Actually, we wouldn't have to change it to total changes. I think if we only changed how production changes is computed that would be enough.

Changes on production are displayed as zero when there is a standard production. That's the reason why zero production is displayed as negative production. If we change the zero production to display as zero, than the standard production will be displayed as positive production.

Example how it effects changes

Current:
Normal: 0/0/0
Quick: -3/-3/-3

After this change:
Normal: +3/+3/+3
Quick: 0/0/0

This should fix this problem, however the cost is really high.

Different approach would be to implement a limit one the card (anomaly sphere) so it wouldn't give resources to opponent (apply only negative changes).

EDIT: I would prefer to change the anomaly sphere ("Negates the effect of opponent's last round on his tower, wall, facilities and stock") effect to something like this:

"Negates the positive effect of opponent's last round on his tower, wall, facilities and stock"
FilipeSilva on 1/15/2010, 4:21:14 PM
I think that that solution is better understandable even in case of swift.
If its fast to correct I think we could try it and see if anyone has problems with it (specially the new people).
Progressor on 1/15/2010, 4:29:14 PM
So, then Anomaly sphere will even have effect after your opponent discarded a card (it would still kill production)?