Many players are bored with fast, rushy games. Sometimes you want to make use of 20 gems of spectral dragon, or maybe really play arthoria the saber, but game ends too fast.
How do you think about extended, less random and a bit more tactical game, when one cannot win with a pair of lucky cards?
My idea is to extend borders of game. Say, double maximum and starting tower/wall height, disabling tower build victory and extending resource accumulation victory to 1000 resources.
What do you think about it?