MArcomage
Free multiplayer on-line fantasy card game
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Keyword priorities
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Noak
on
01:19, 13. Dec, 2009
#21
I kinda liked it more without the tokens, now everyone's deck looks more or less the same. Back then it felt more strategic and less random and i totallysucked (somehow lord alex always managed to own me with his dire wolves).
Progressor
on
14:51, 13. Dec, 2009
#22
Pardon?
Before the tokens, keyword-trigger was determined randomly, and you say tokens make it more random?
Noak
on
18:07, 13. Dec, 2009
#23
well maybe i missed a bunch of uppdates, i didn't play for 2 years, keywords where just words
Progressor
on
19:13, 13. Dec, 2009
#24
Wait, your right. I vaguely recall some criticism on the moment keyword effects were introduced, cause it was all random...
Mojko
on
11:50, 17. Dec, 2009
#25
Implemented in https://netvor.sk/trac/arcomage/changeset/738
General
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Keyword priorities
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