MArcomage

Free multiplayer on-line fantasy card game

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dindon on 09:37, 28. Nov, 2009
I really like this card. It makes a very nice deterrent against cards like auxilia, and other hand-cleaning cards, which can be very powerful, and against quick and swift cards.

My only concern is that it might be a little too powerful. Perhaps it should also act on your own new cards as well? Or maybe the cost should just go up?
FilipeSilva on 01:41, 30. Nov, 2009
As always I except someone to have a better knowledge of the cost a card should have to be balanced.
It seams to me that people are very good with it ...I know I'm not.
Any suggestions?

BTW is there a help table for that (as for instance some CCG have?)
dindon on 13:09, 30. Nov, 2009
Hm, that's an interesting question, and probably one that Mojko could best answer. For a unique card like this, I don't think there's any formulaic way to come up with a cost. For me, it's sort of a matter of looking at the card and asking "How much would this card have to cost for me to use it or not use it?" or "How does this compare to cards of similar cost and rarity?".

For simpler cards, you could say there is something of a formula. For example, I would say a brick is generally worth about 1.75 wall or 1 tower (though very cheap cards tend to have a better conversion rate). A recruit is worth about 1.5 attack. On top of conversions like that though, there are a ton of considerations:
- When a resource is made to do something it doesn't normally do (recruits used for building, or bricks used for attack), they usually get a worse conversion rate.
- When a card only works under certain circumstances, its conversion rate increases proportionally to how rare those circumstances are.
- When a card has a keyword, it might be made to cost slightly more than an equivalent non-keyword card (or at least, I think this makes sense since keywords bring their own benefits on top of the card's own effect).
FilipeSilva on 13:45, 30. Nov, 2009
Thanks dindon.
I would add that cards with several modes gets a higher cost.
In Rare cards seem that the cost ratio is lower.

And how about discarding cards effects, any ratio?

dindon on 17:31, 30. Nov, 2009
Well it depends. If you're choosing a card to discard from your hand, that's a somewhat powerful ability. If you're discarding a card from your opponent's hand, that's a very powerful ability (compare, say, Militia and Lich or Intrigue). Anyways it all depends on:
- Whose cards are getting discarded?
- How many cards are being discarded?
- What are they being replaced with? (Replacing your opponent's cards with very weak cards like this one does, is very powerful)
- Do you get to choose which cards are discarded?

DPsycho on 18:56, 30. Nov, 2009
I would add to that:
- Does it work against Rares?
- Is it keyword-dependent?