MArcomage

Free multiplayer on-line fantasy card game

Please log in

DPsycho on 19:22, 24. Nov, 2009
Fithz Hood's concepts of Aqua cards reminded me that I had these ideas set aside in a notebook. They are, of course, candidates for that keyword as well should it be accepted. Also, we both had ideas for a Kraken card.

My thought was to have them be a low enough cost and attack that they could be used for utility as much as offense. Also, they are only intended to hide cards that were revealed in a Hidden game, so the ink property would have no effect in a standard game.
Mojko on 21:59, 24. Nov, 2009
We currently don't support hiding cards by card effect.
DPsycho on 23:33, 24. Nov, 2009
No? I've reread the list in Development - Hidden cards, and you only said that we wouldn't support hiding cards in a non-hidden game. I thought undoing a reveal in a Hidden game was acceptable, even if it has to be handled by discard/redraw.
Mojko on 09:13, 25. Nov, 2009
Let me specify - you are only allowed to hide/reveal cards in opponent's hand and only in hidden game.

It wouldn't be too difficult to implement same mechanism for your hand, but that would require some mechanism to indicate hidden/revealed cards in your hand (something similar to new card flags).

So, first we must answer two question:

1. Do we want a player to see which of his cards are revealed?
2. How to implement the reveal flags, so that the interface wouldn't be overfull.
DPsycho on 14:36, 25. Nov, 2009
Only in the opponent's hand. I see now, thank you for the clarification.

In the discussion earlier, I did support being able to see which of your own cards the opponent has revealed, but if that's not the direction we want to take, I won't press for it.

For the purposes of a card like the one I suggested where it will reapply the Hide mechanic to (a number of) revealed cards in hand if there exist any, chosen randomly and not selected by the player, is it necessary to let the player know that there was any effect? If three of his cards were revealed and he didn't know which three they were, and then he played a card that hides again one of those three, he still wouldn't have to know which card(s) was affected.

If it's all too complicated, it's no big deal. I just thought the idea of an octopus using its ink spray to re-hide cards was fun.