MArcomage

Free multiplayer on-line fantasy card game

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Mojko on 08:56, 15. Aug, 2008
Now to answer some questions:

4 - yes, in fact you can trigger unlimited number of side-effects, if you fulfill the rquirements (have at least one other card with same keyword)

5 - every time you play a card with a keyword that can have side-effect and you fulfill the rquirements

6 - we are rounding up in this case and in most cases, but there are some cases when we are roundong down. More explanation in card texts and game manual is required.

7 - Production X2 + Production X2 = Production X3 (saw that coming :D)
garbageonly on 16:35, 15. Aug, 2008
There was once, my tower = 5 wall = 10 and opponent played Tarkhan and killed me, I thought the Barbarian effect (damage wall) took place first,or else how could I have been destroyed?
I think that was what happened, but my opponent left the game already so I didn't get to ask.
garbageonly on 16:47, 15. Aug, 2008
I think the theme bonus benefit would discourage making unique deck with everyone trying to get the bonus, makes everyone's deck less different (I'm saying this is a negative side effect)

You might say the effects are really minor, yet who doesn't want some extra bonus?

Also I think it benefit more to decks such as Undead that has always been played with many other Undead cards in the first place due to cards like Banshee, Countess.

Of course the keyword side effect system is still really cool.
Deception on 21:35, 15. Aug, 2008
i agree with garbage

i think keywords force people to make themed deck, which makes everyone's deck more similar, which reduce skill gap between players

i mean, undead deck vs undead deck, both players's deck will probably have a lot of the same cards
same for unliving deck vs unliving decks

both players take nearly all undead cards, add in all the "must" cards (prince of thieves, black lotus, wall, militia, etc) and you have 2 very similar decks
Deception on 21:38, 15. Aug, 2008
i think the game should try to have everyone make an unique deck, and reduce luck as much as possible, so that best players have an high win ratio

to do this, make the overpowered cards more balanced, and make the themed cards weaker, and add in more "not themed" cards