MArcomage

Free multiplayer on-line fantasy card game

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Mojko on 20:18, 26. Jul, 2008
New cards preview is now available !!!
See it here http://helppage.3dfx.sk/fendek/cards_preview.png

Please note that these are not final versions of the cards, thus they may change until release.

Also some players wanted us to implement autorefresh to our website. This feature is available in browsers - Opera for example. Just turn it on ;)
X-Factor on 21:37, 26. Jul, 2008
I like it. Great pictures and great ideas. Dragon patrol - super great picture.
DPsycho on 00:14, 27. Jul, 2008
I have questions about a few of them.

Wildfire gem: Whose stock is being reduced? It seems it would be the player of the card. Is there another card that benefits from being played after a "Flare attack" or something? I'm terribly confused.

Graceful charity: Is the amount gained also subtracted from the opponent? Also, is the max 6 per resource or total?

Sphinx: This description confused me the most. As I understand, it allows you to discard a selected card from the enemy's hand. Regarding the if statement, is it referring to your hand alone? Does Sphinx being itself Unliving count toward this? Also, again regrading the max value, is it 20 per resource, or altogether? If I were to discard Castle beyond looking glass, for example, would I get 9/9/9, or would I get 9/9/2, or perhaps 7/7/6? Or tens if rounded up?

Will all unicorn cards become Legend? Will all dwarven cards become Alliance? What else?
dindon on 02:47, 27. Jul, 2008
New cards look great. My first impressions are:

- Goblin Saboteur looks really useful, yet balanced
- I've been rooting for a quick-counter, so I'm really happy about Don't Be Hasty, but it seems like it will be somewhat situational.
- Castle Beyond Looking Glass and Order of the White Lotus look crazy powerful. Anyone else think so, or am I just hallucinating?
garbageonly on 05:57, 27. Jul, 2008
to DPsycho:
I bet you never seen a Phoenix being played?
Flare attack - when played, opponent will receive Searing fire cards at odd card locations, you will receive Searing fire cards at even card locations.

Sphinx, I think it counts, after all Zealot counts as both Barbarian & Holy card when it's played...
But I'm not sure if it's supposed to be counted, or else the statement is a bit redundant

Those max I guess it's for each resources type, just like Prince of Thieves when it says 20 max

------

Order of White Lotus is too strong, it kills the chance for resource victory (okay I know not many people aim for res victory like I do..)

Castle beyond looking glass is just way too powerful

I also think Goblin saboteur needs to be nerfed

Ya for Chain lighting & Dragon Patrol (byebye dragon rider lol)

I like the FF12 Judge pic as well :D
Thanks for the preview
DPsycho on 06:53, 27. Jul, 2008
I really like Order of the white lotus. The thing about it is that, unless you're really backed into a corner, you're going to be giving up progress in your method of winning. Any seasoned player builds a deck around one or two planned victory routes and then plays to those strengths. Amassing facilities, building a tall tower, eliminating the opponent's wall... any plotted course to victory on either side is simultaneously negated or set back on both sides by this play. You close all gaps, and both sides lose something in the process. I look forward to seeing this in play, and I don't believe that it's overpowered at all. It's simply very unique.
Mojko on 11:36, 27. Jul, 2008
To DPsycho:

Wildfire gem - the stock is reduced to the player who played this card. For some reson you may want to have flare attack effect (as garbageonly explained)

Graceful charity - no, the resource ammount is not substracted from opponent. Also all limits works the same fashion as the "Prince of thieves" card. So the limit is applied to each resource separately.

Sphinx - the if condition doesn't count the played card. If it would, it would always be true. So there would be no sense to write it there. Resource limit is same as for "Prince of thieves".

I will not comment Legend and Alliance or any other new keywords at this time. Please be patient I expect the update to be finished soon ;).
Mojko on 11:36, 27. Jul, 2008
(continued)

To garbageonly:

I think there are better cards against resource accumulation decks. Tornado or Angel of destruction for example. Order of the white lotus is fair I think - always helps the player who is loosing.

As I said the cards aren't final yet, so some balancement will follow. Also I will try to make card texts clear as possible.
garbageonly on 15:28, 27. Jul, 2008
I'm guessing the Elf cards will be counted toward Alliances haha

How come Zealot counts as both Barbarian & Holy card when calculate it's damaged while it's played, and Sphinx doesn't count as an Unliving card on your hand when it's played? Maybe the description needs to say 'another unliving'?

Tornado, Angel of Destruction, Catastrophe, New Era all can kill all resources easily, I'm always afraid of those when playing for resources victory but at least they have a cost. But I agree White Lotus is a cool card.
DPsycho on 00:29, 28. Jul, 2008
Yes, I would expect Sphinx to count for its own effect in the same way that Vampire Countess does when counting the number of Undead cards on hand. Sphinx must be reworded because, as you said, the way it stands now suggests that it will always be true.
Octal Livershite on 15:47, 30. Jul, 2008
Whatever you do, will you PLEASE rename that castle beyond looking glass to something that's A) normal English B) sounds better. Just sounds plain dumb, lol :D

Anyway, as for the cards - some really interesting stuff especially in the commons department. The rares are only 4, and there are tons of other powerful ones out there, so seems alright to me. A little worried perhaps about the castle behind the glass thing, 19 of each is after all not *that* hard to accumulate even early on.
AlexEvil on 10:46, 31. Jul, 2008
Wildfire gem - didn't get the point
don't be hasty - way to overpowered for common. wind or militia can't be played while they are not so powerful
light infantry - overpowered. not so many decks uses charge cards as deckbasis
chain lightning - canges many decks becouse its a great way to destroy enemy tower
castle... blah-blah-blah - card name should be changed and this card is overpowered strongly - this amount of resourses can be accumulated to 4th turn.
order of white lotus - broken like prince. this card can win whole game and cost nothing. to cool imho

all card pictures are great!
dindon on 11:45, 31. Jul, 2008
The point of Wildfire Gem, as I see it, is a cheap enemy card discarding maneuver that's more reliable than Black Market or Tribute, and doesn't have the rarity or scarcity of other cards that let you discard an enemy card. Your opponent has a card at an odd location that will win him the game, or give him a big advantage, you pay Wildfire Gem, bam it's gone.

It has more subtle uses too. For example, lots of themed decks rely on accumulating large numbers of cards of the same type (to activate the fullest extent of cards like Vampire Countess or Titan's Heart, for example), and by being able to discard so many of your opponent's cards at once, you can wreak a lot of havoc on such a deck.
dindon on 11:46, 31. Jul, 2008
I don't see how Don't Be Hasty is overpowered. If anything, I think it's a bit underpowered. It's really only useful if your opponent happened to get a particularly useful card last turn when they played a quick card. It would also be useful if the opponent chains quick cards, but if they see that you have DBH in your hand, they'll avoid that assiduously if they have any sense.

I don't think Chain Lightning is powerful or novel enough to change a lot of decks. There are already plenty of cards that target the enemy tower, many of which are more resource-efficient (Invisible Squad, Catapult, Flame Spitter, etc.). Chain Lightning earns its keep only with the synergy it gets with Mage cards.

Definitely agree about Castle and Order being overpowered. Not sure if I agree about Light Infantry.
Mojko on 12:02, 31. Jul, 2008
Wildfire gem - please note that flare attack will be modified in this update. Who gets even and who gets odd positions will be chosen randomly. Also the played card position will not be replaced by Searing fire. It would be too overpowered - common that discards 4 enemy cards with 100% accuracy for 1 gem. This way you have 50% chance so its comparable to Black market or Tribute.

Still, there is another way to use this card to your advantage. There are burning cards that profit not only from burning cards in your hand, but also from burning cards on enemy hand.
garbageonly on 15:02, 31. Jul, 2008
Man don't people read my post?
Wildfire Gem is useful for PHOENIX, my favorite card! (okay and new card Keeper of Souls)
I always wonder why don't I see Phoenix being used, now I understand, most people don't know it's existences!?!...but go read it's description now!!!

Of course it can be useful to quickly gather Burning cards on your hand for card like Lava spectre.

However, since Mojko pointed out Flare Attack will be modified (the card discard will be random & cards receive is unknown to us right now)...the actual use of Wildfire Gem is yet to be determined...
garbageonly on 04:37, 2. Aug, 2008
I see the part 3 update news from Latest news section, but it seems that cards are not yet available?
Also manual & modified card section is still the same as before?
DPsycho on 08:36, 2. Aug, 2008
Graceful charity as it currently appears on the news page has a misspelled word, "amount"
garbageonly on 15:06, 2. Aug, 2008
Isn't Imperial Griffin too weak?
It costs 35 recruits and does a max of 49 damage
And Red Dragon costs 30 recruits and does 50 damage
They are both rare card, and Imperial Griffin has condition as well!
Mojko on 15:40, 2. Aug, 2008
There has been some problems with the update, but it's all fixed now.

To garbageonly: Imperial griffin is an uncommon card.

Btw, I'm going on a vacation till the 17.8. I will have no internet connection there, so please ask theultramage for help if needed.