Even with the randomly selected trade-off, it's still too powerful for a Common with so low of cost. If you start a match with three of these on hand, not an impossibility for any common, you could decimate your opponent in three easy turns. (Literally, as "decimate" means to reduce to one-tenth. 50 -> 5. Never mind.)
My suggestions would be to decrease its efficacy (10 attack would bring it in line with the cards that deal damage only if a certain resource is higher than your opponent's), give an additional resource penalty based on the rarity of the discarded card, choose higher rarity or higher cost or keyword cards first, or have it create more than one Searing fire, possibly a random number from 1 to 3.