MArcomage

Free multiplayer on-line fantasy card game

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DPsycho on 14:54, 29. Aug, 2009
Being named Conjure termites, I would expect it to be destroying a man-made structure rather than building upon it.
kakerlake on 15:01, 29. Aug, 2009
Termites are well known for building huge constructions rather than destroying anything.
So if i would have a big ass termite homing in front of my castle, the enemy would have to knock it down first.

That was the thought why i chose termites to construct a litte wall and tower.
DPsycho on 15:44, 29. Aug, 2009
Termite hills can get quite large, yes, but they are famous for destroying the structural supports of man-made buildings. From Wikipedia, termites "are economically significant as pests that can cause serious structural damage to buildings, crops or plantation forests." Generally, having termites present puts your building at risk of falling apart.
kakerlake on 15:57, 29. Aug, 2009
well then i add a "if last card was conjure termite, enemy wall -1, wont lower below 10" to the card.

would you be happy with that?
DPsycho on 20:43, 29. Aug, 2009
I never said I was unhappy with it. It just seems counter-intuitive.
kakerlake on 20:55, 29. Aug, 2009
well, the world doesn't always work how we think it would, does it?

anyway, i think my termites shouldn't have an offensive part, so i will remove it.
Progressor on 10:41, 31. Aug, 2009
When I just read it, it wasn't counter intuitive to me. (Even though they do destroy things too)