MArcomage

Free multiplayer on-line fantasy card game

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jbryant3 on 19:05, 18. Aug, 2009
I think there should be a Goblin keyword that essentially creates mayhem and chaotic outcomes. I would also like a token for this effect (maybe called Chaos?) with one of the following effects:

1. Discard a card from your hand (commons picked first)
2. Discard a card from your opponent's hand (commons picked last)
3. Upgrades a card from your hand (commons picked first)
4. Upgrades a card from your opponent's hand (commons picked first)
5. Replaces a card in your hand with a Goblin card (commons picked first)
6. Replaces a card in your opponent's hand with a Goblin card (commons picked first)
7. Replaces a card in your hand with a rare card not from your deck (random selection).

Most of the options benefit the token-user, but they can be of benefit to the enemy too.
JimmyMethod on 18:28, 31. Aug, 2009
Do we really need more keywords? We have a ton already. As it stands I have to always go back and check what each one does now and how many tokens you get from any particular keyword.
jbryant3 on 18:31, 31. Aug, 2009
True. But I feel that there are only a few types of decks to make:

Mage
Blitz
Alliance
Burning
Undead
Barbarian/Holy or Beast

I'm just trying to add some variety. That's all.b :)
DPsycho on 21:41, 31. Aug, 2009
This may be getting off-topic, but I believe that the answer to JM's question is yes, we do need more keywords, but not because there weren't enough already. As we continue to create more cards, and as we assign existing keywords to them, it becomes increasingly possible to have every single Common and most Uncommon card in our decks share the same keyword. While this does not benefit all keywords equally, it changes the balance in ways that did not exist as recently as half a year ago.

If we're going to continually add new cards to the game, it makes sense that we should be adding new and unique keywords as well. While creating one just to assign existing cards to it doesn't match the reasons I've described, it would be likely in most cases that a proposed keyword would have fitting candidates in the existing card pool.
jbryant3 on 21:48, 31. Aug, 2009
Well put DP, however, some suggested keywords (like this one) also apply to cards in the concept section. New keywords, whether assigned to existing cards or not, will themselves lend to new ideas, cards, and ultimately, playstyles or decks.

While I realize that not every idea is a good one (this might be one of those bad ones), expanding the card/keyword base keeps the game fresh and new.