MArcomage

Free multiplayer on-line fantasy card game

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sillenia on 09:54, 6. Apr, 2025
hi guys,

i was wondering, if this only affects me - the response times of the game are getting worse and worse, sometimes i am waiting a minute after a click for something to happen. i would suspect the server/it's resources ...

is someone else having the problem and do we have a way to do somethign about it?
sawarineko on 10:01, 6. Apr, 2025
Well, I got the same problem.
sillenia on 10:06, 6. Apr, 2025
good to hear i am not alone, bad to hear you have this problem too
sawarineko on 11:27, 6. Apr, 2025
Hope, theultramage or Mojko can tell us something encouraging about it.
antichroust on 14:50, 6. Apr, 2025
hi, i didnt notice any unusual delays
Apsu on 03:55, 7. Apr, 2025
Luckily I haven't noticed anything like that. Has this been very recent, as I haven't been playing for the past few days?
sillenia on 08:10, 7. Apr, 2025
i have noticed it since 2-3 months ... getting worse
but the problem seems to come in waves - some times everythign is normal, sometimes not ...
sawarineko on 15:21, 16. Apr, 2025
sillenia wrote:

but the problem seems to come in waves - some times everythign is normal, sometimes not ...


You know, I'm afraid to jinx it, but it seems that the problem has been fixed for me at the moment... or I got the right wave :D
sillenia on 15:22, 16. Apr, 2025
it got a bit betetr, but i still have moments where i wait a minute for a reaction :D
still - better is the right direction :)
theultramage on 12:20, 8. May, 2025
Oh hey. This is a tricky one to identify. If you saw my old maintenance posts after the emergency migration, I struggled with the server tuning - too many forks allowed bot crawlers to go nuts and exhaust all available system memory causing the database to exit; too few forks caused bot crawlers to hog all the slots and leave legitimate players waiting. It took me some time but I figured out how to redo the webserver as mod_event+php_fpm. Now there's 10+ instances with 250 ready threads and the whole thing is just 2gb, database included I think. I doubt this could get overloaded by ordinary crawler traffic anymore.

The second potential cause is Cloudflare. To avoid unnecessarily exposing the server IP, and to throttle bots, connections are proxied via CF servers. I set the lowest sensitivity rules possible, to avoid interfering with player connections. I play an online web game that also uses CF and sometimes I'm just left waiting on a loading spinner for minutes with no progress, and if I try to refresh, it just completely stops responding. So I can't rule out CF-based stalls.

Finally, the physical server hosting the site may reboot for updates a few consecutive times every month or three. Can't do anything about that. But I doubt that's causing the issue you're reporting.

Maybe I could link some uptime monitoring service, that could at least record statistics on when and how often these stalls are occurring... if it is able to trigger them.