MArcomage

Free multiplayer on-line fantasy card game

Please log in

Mojko on 02:33, 4. Sep, 2017
Summer update balance changes preview is available.

Keywords

Burning - bonus gain lowered to 6 from 11
Charge - resource reduction replaced with resource gain (half the charge amount)

Cards

Army of the King - renamed from General's army
Blood shrine - tower gain lowered to 9 from 10, wall gain lowered to 9 from 10
Crenellation - tower reduction replaced with recruits reduction
Desert outpost - gems gain lowered to 4 from 5, recruits gain lowered to 4 from 5
Dwarven forge - cost changed to 15B 15R from 15B 12G
Hectic offensive - recruits cost lowered to 10 from 13
Iron bank - renamed from Bank
Kingsguard - renamed from King's elite guard
Magic lamp - resource gain lowered to 18 from 20
Meditation - gems gain lowered to 21 from 25
Owlverlord - renamed from Hellmare
Paper golem - attack raised to 15 from 10, wall gain raised to 15 from 10, added Forbidden keyword
Pegasus - gems cost raised to 1 from 0
Reinforcements - recruits gain effect added
Sacred forest - corrected reference to Elven market in card effect text
Sculptor - renamed from Master bricklayer
Sea monster - recruits gain now depends on wall destroyed
Storm temple - gems cost raised to 9 from 6
Warlock - wall gain removed
White shrine - lowest facility gain lowered to 1 from 2, bricks cost lowered to 14 from 22, bricks cost lowered to 11 from 12
Wonder - new card picture added

Feedback is appreciated.
Arcturus on 04:47, 4. Sep, 2017
Mojko wrote:
Summer update balance changes preview is available.

Keywords

Burning - bonus gain lowered to 6 from 11

...

Feedback is appreciated.


Great news. Thanks for your hard work.

Will have to see how badly I get burned now that the bonus gain is reduced. :) Shall feed back thereafter.
NG_Beholder on 11:43, 4. Sep, 2017
The only change I strongly disagree with is Warlock. It might be a bit too strong in its current state, but really, only +2 tower for 6R or 6G? This is too low. Set its wall gain to 2-3 or increase gems/recruits gain to 8.

Edit: Meditation is also seems lackluster. It's not like it's too strong in its current state, and this change, despite being understandable, would make this card a bit UP compared with its counterparts. Only 6G instead of 10B/10R, while being slower than Magical clay/Magical steel (you can play those two cards at turn 1, but there is no way to play Meditation earlier than turn 3), plus condition bound to playing a Mage card, all of which cost gems. If you're sure about this nerf, I'd suggest to lower its cost from 15G to 11-12G and gem gain from 25G to 17-18G with the same condition, in other case I would leave it as it is.
Arbnos on 18:08, 6. Sep, 2017
Yay update! Feedback: you may leave the Warlock a +1 to Wall?
antichroust on 20:44, 6. Sep, 2017
NG_Beholder wrote:
The only change I'm strongly disagree with is Warlock. It might be a bit too strong in its current state, but really, only +2 tower for 6R or 6G? This is too low. Set its wall gain to 2-3 or increase gems/recruits gain to 8.

Edit: Meditation is also seems lackluster. ... If you're sure about this nerf, I'd suggest to lower its cost from 15G to 11-12G and gem gain from 25G to 17-18G with the same condition, in other case I would leave it as it is.


I have the same opinion as NG_Beholder

Edit: I would also be glad if Demonic keyword get more cards, it has few "solitary" non-synergistic cards which would be ok, but few demonic cards are based on bonuses from another demonic in hand and these cards are for long time in the bottom of played cards in statistics. Maybe im wrong and its just my inability to make playable deck with major benefits of demonic cards... i just see a potential in this keyword which seems to me is unused (as we can see from statistics)
for example there is few existing cards which could fit into demonic keyword or can be slightly modified to provide greater cohesion of the demonic cards (Soulstealer, Marzanna, Darkling, etc), also it needs more common and uncommon cards if this should work somehow... on the other hand the solution may be in removing the benefits flowing from synergies and just make demonic cards more stronger as solitary
dimitris on 19:23, 8. Sep, 2017
Please keep Pegasus as 0-cost and consider lowering gem gain to +2.
Arbnos on 21:06, 16. Sep, 2017
See update happened. Even with the interface changes.
Arbnos on 21:13, 16. Sep, 2017
Just remembered today about preview. As this mode was for some time.
Mojko on 21:24, 16. Sep, 2017
Yes, the Summer update has been successfully deployed. Most notable interface changes are in the games management section, however they are still quite marginal.
WhiteLynx on 06:09, 17. Sep, 2017
As for interface changes - please, return back old version of Games screen :( and Token and Keyword icons are too small now, quite uncomfortable...
Mojko on 07:33, 17. Sep, 2017
WhiteLynx wrote:
As for interface changes - please, return back old version of Games screen :( and Token and Keyword icons are too small now, quite uncomfortable...


Can you please elaborate on why is the new games section interface worse? The change was made because the old interface was cluttered with components. This was even bigger issue on small screen devices like tablets and mobile.

Icons layout can be probably further improved.
antichroust on 08:41, 17. Sep, 2017
I must also admit that older layout of games section was for me more informative, because there were active games and hosted games on the same page and therefore no need to go through more pages, also bringing avatar icon is nice thing but it seems it takes lot of space and then there is more scrolling (less information on screen)... but im speeking just from the position of laptop user (15,6" display) and for me this means details and if the layout was made with respect to users with small screen devices, then rather they should judge this solution

i find this just to be a matter of habit, im glad this game is still developing and improving :)
WhiteLynx on 11:59, 17. Sep, 2017
antichroust wrote:
I must also admit that older layout of games section was for me more informative, because there were active games and hosted games on the same page and therefore no need to go through more pages, also bringing avatar icon is nice thing but it seems it takes lot of space and then there is more scrolling (less information on screen)


This is what I meant :) For PC players old layout is much more suitable, so if there is an opportunity to do layout switch depending on player's platform it would be perfect :)
And please bring back timestamp of the last action in game.
darwyn on 13:19, 17. Sep, 2017
I agree with antichroust and Whitelynx on this point.
sillenia on 21:11, 17. Sep, 2017
me too, there should be a possibility to use the old layout - i hate it when newer sites make pc users adjust to mobile users ... we have bigger displays and would like to use them :)
Bebop on 22:24, 17. Sep, 2017
First of all thanks for the update, I truly appreciate the work you do.

However, there are some changes that I don't really like.
I too would like a choice to change back to the old interface when I'm using a computer, but sometimes I play with my phone, so I'd like some changes to the new interface too. The biggest problem that I have with the update is how after joining a game it redirects you directly to that game. This makes joining multiple games a bigger hassle than it used to be, since after you've been redirected to a game you have to navigate back to the hosted games tab to join another game. This might not be a problem for everyone, but I'd say it's a smaller task for the people who like this feature to navigate to the game you've joined after joining a single game. I hope it could be changed so that after joining a game you would just see the hosted games tab again.

This is not so much a complaint, but is there any reason to currently have a max length for chat messages? If it's not reasonable to remove the cap, would it be possible to make it longer?
Mojko on 03:50, 18. Sep, 2017
Thanks for all the feedback. I decided to make some changes immediately:

- joining a game no longer redirects player to the game (redirection still remains for players in tutorial)

- message max length increased to 1500 from 1000

- keyword insignia size increased

- "Last action" in game list now also contains time

Additionally, I decided to also push UI changes for the deck editor. The problem with this section was very cluttered UI. After this change the UI is organised into separate components which user can access on demand. Please let me know your feedback on this change.

Thanks.
WhiteLynx on 19:50, 20. Sep, 2017
Mojko wrote:
I decided to make some changes immediately:

- "Last action" in game list now also contains time


Thanks a lot for a quick fixes. If no one objects I would like to suggest some more:

- "Started" and "Finished" in Replays layout should contain time

- when the Chat window opens focus set on edit field