I like the "Evoke" idea. I have been testing many versions of the Stein's gate including one that would actually remove the card from your deck after Evoking it. Unfortunately all versions were wither too powerful or too restrictive. Currently, I think the best approach would be to evoke an uncommon card to preserve the main card idea. Additionally, I have added bricks production x2 to Paper golem.
Here are
updated versions of new cards.
Testing the Stein's gate have made me realize interesting new mechanics that we could support:
- having more than 8 card modes, potentially extending this to a list of values which gives us an option to give cards variables that are operated via mode
- deck changes during gameplay, there could be cards that replace cards in your deck, this can even override card rarity restrictions
- forbidden cards (this mechanic was proposed earlier) - having cards that can be summoned only by card effect, this is also related to the deck changes during gameplay feature (adding forbidden cards to your deck, Stein's gate card could be changed to do that later)
- Renewal keyword (non token keyword) - card that has this keyword will be returned to it's former place after being discarded, this gives plenty of design space since the effect can be actually both positive and negative, this mechanic was in some form present in the original Arcomage
- Frost keyword (non token keyword) - the rough idea is that the keyword effect will add "Crystal prison" forbidden card to opponent's hand. This card has renewal and slightly negative card effect
I will be exploring these options and some may be added for the Christmas update.