MArcomage

Free multiplayer on-line fantasy card game

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sq on 09:01, 26. Jan, 2016
I was thinking about writing this post for a couple of months. I have lost quite a few games to this card, and now I have used it a few times myself, and though the card appeals to me, I have to admit that it is OP. However, I feel that no major changes are needed, the card might just be a little more expensive (+3-4 recrutis) and bonus damage might be a few units less.
Coolis on 14:52, 26. Jan, 2016
I agree. This card is very strong.
Zaton on 15:06, 26. Jan, 2016
I agree, but we should clarify the reason for the change in the context of the game!:3

See, Shadow Warrior has such a low price due to the conditional element - I believe in the present case the conditional element is underpriced, however. There is only One Shadow Warrior, and all other cards are, well, NOT - to arrange the conditional element, all a player has to do is delay playing Shadow Warrior for one turn after the last time they played it, which doesn't warrant the usual conditional damage decrease to the full degree. It's far not to the same level as the 'if not New' conditional, as you can play a drawn Shadow Warrior right away for the full effect.

I'd say the +3 or +4 cost would be well justified and, wouldn't effect the card's position on the leaderboards much.
DPsycho on 15:06, 26. Jan, 2016
Wow, yeah. This is kind of ridiculous. If it doesn't receive a nerf, I should add it to my Unliving deck.
Zaton on 15:07, 26. Jan, 2016
Hah, Jynx<3
dimitris on 19:45, 26. Jan, 2016
Yeah, the initial concept had a cost of 25R with a slightly stronger conditional attack, and back then I already thought that it might be marginally OP.
I agree about increasing the cost or lowering the attack but please keep the basic concept.