MArcomage

Free multiplayer on-line fantasy card game

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kakerlake on 12/20/2008, 8:39:39 PM
Kamikaze

cost: 0 (or 1 recruit)
rare
destroys all of your resources
facilities -1
enemy wall = 0
enemy tower is halved
enemy stock is halved
celticfrost on 12/20/2008, 11:07:47 PM
this card seems to be overpowered and useless at the same time %)
kakerlake on 12/25/2008, 4:36:16 AM
Time Travel
7B 5G

Uncommon
Restoration, Mage, Quick

Next card played will be played as a swift card.
kakerlake on 12/25/2008, 4:41:28 AM
Mind Control
expensive :P

rare

you take over enemy's next 3 turns.
kakerlake on 12/25/2008, 5:36:56 AM
// keyword enchantment (x): the card's effect is active for the next x turns //

Defensive Position
5b 5r

rare
enchantment (5)

enemy's damage is halved. (only attack is modified. lower wall/tower is uneffected)

------

Offensive Position
10r

rare
enchantment (5)

your damage is increased by 1/3. (only attack is modified. lower wall/tower is uneffected)

------

Cancel Enchantment
5g

common
destruction

immediately finishes a random enchantment.
if none found: stock +2

------

Safe it for later
no cost

uncommon
enchantment (10)

just once: stock -5
at the beginning of your turn, you recieve +1 stock

------

The King is a Madman!
1r

common
enchantment (5)

every card played will get a random additional effect (also effects enemy cards):
- wall +2
- tower +1
- attack +1
- stock +1, enemy stock -1
- stock +2, enemy stock +1
- discards a random card from hand
- one additional random effect is triggered
Xenogeist on 12/25/2008, 6:12:15 AM
Doomsayer (common)
Cost: 0
Next card will be plague, catastrophe or doomsayer.
Stock: -3
Xenogeist on 12/25/2008, 6:19:52 AM
Diamond in the Rough (common)
Cost:0
Discard your hand
Stock: +1 for every zero cost card discarded.
Stock: -3 for every other card discarded.
JimmyMethod on 12/25/2008, 4:21:48 PM
Charismatic Bard
rare: 5R 10G

Discards all cards in both players hands that deal damage.
Mojko on 12/28/2008, 10:53:19 AM
Guys, our card system is rather simple and has some restrictions:

- each card's effect cannot transcend to another turn or round
- card's that mimic other cards - here is a problem. How do you mimic cards that have modes or cards that are mimic cards themselves? We can only mimic cards that opponent already played, not cards from his hand.

I am now designing a new card playing system that will be more powerfull. I will start a new thread once I have it designed.
Xenogeist on 12/29/2008, 2:24:23 AM
Lawyer (Rare) (Brigand)
Cost: 0
If opponent damaged you last turn, steal their stock for the same amount. (max 30, min 10)
Stock: -10

Dark Shadowdemon on 12/29/2008, 7:41:00 PM
Hi! My card suggestion is:

bulding bricks (uncommon) (no keywords)

costs: 10 bricks, 10 gems and 10 recruits

use: tower + bricks/2

I hope you like my card!
Xenogeist on 12/29/2008, 8:03:29 PM
I'm not sure I understand what you're saying

Do you mean:

Tower: + N/2
Where N is your amount of bricks?

Progressor on 12/29/2008, 11:19:53 PM
If so, it's somewhat to powerful, for uncommon.

But it's indeed a mystery what is meant with the suggestion.
Fithz Hood on 1/12/2009, 8:38:51 AM
Living wall (uncommon)(unliving)
Cost:13 bricks,
Mode 1: wall +20,
Mode 2: attack 12;

Emergency soldiers (common)(soldier)
Cost: 6 recruits,
If tower < 10, attack = 15,
else attack = 5;

Censor (uncommon)
Cost: 13 recruits,
Discard a random uncommon card from enemy hand;

Double Up! (rare)
Cost: 20 gems,
Mode 1: bricks x2,
Mode 2: gems x2,
Mode 3: recruits x2;

Emergency wall (common)
Cost: 6 bricks,
If tower < 10, wall +15,
else wall +7;

Fighting merchants (common)
Cost: free,
Attack 6,
Mode 1: (your)bricks -6,
Mode 2: (your)gems -5,
Mode 3: (your)recruits -5;

Raging crowd (common)
Cost: 7 recruits,
Attack = number of opponent's facilities;

Risk (common)
Cost: free
(your)tower -6,
next card will be:
lookout towers, last hope, foundations, emergency wall or emergency soldiers.
Progressor on 1/12/2009, 2:55:24 PM
Remorsefull thief (Rare, Brigand)
Swaps
Mode 1: Bricks
Mode 2: Gems
Mode 3: Recruits
Damages the player who receives stock this way by the difference.

(So, when you have 50 B, and your opponent has 20 B, playing Mode 1 gives -30 B to you and 30 damage to your opponent and +30B. If your opponent has the card in this situation, he gets 30 B, 30 Dmg, while you loose 30 B.)

You can gain a lot of stock by this card, at a price. Or you deal a lot of damage while giving stock to your opponent.

As for the cost I don’t know what to think. The Prince of Thieves Is cheap for a reason, but since this card works on 2 ways it might be a somewhat different matter. But it can definitely kill so it needs a price I guess?

First order (0, common)
Next card will be
Mode 1
Mithril mine
Mode 2
Magic well
Mode 3
Preparations
JimmyMethod on 1/12/2009, 4:41:20 PM
Remorseful Thief would need a maximum amount stolen before it was implemented. I really like Double Up! as I still think resource decks are underpowered.

I'm not sure if this is possible with the current implementation, but:

Private Army
Uncommon
Cost: 4*N Recruits
Choose 'N'
Deals 3N Damage

Wise Investment
Uncommon
Cost: 2*N Gems
Choose 'N'
Receive 2*N Bricks
Next card received will be Ivory Tower, Great Wall, or Fortification

For cars like these N would have to be limited, say, from 0-10.

I'm interested if these cards could be used.
Mojko on 1/12/2009, 4:54:07 PM
No, they can't be implemented. Our system supports only fixed cost cards.
Progressor on 1/12/2009, 5:26:15 PM
They can be possible in this form, I think:

Private Army
Uncommon
Cost: 0
You loose 4*N Recruits
Choose 'N'
Deals 3N Damage
(Only if 4N is smaller or equal to your current recruits.)
KingPirux on 1/12/2009, 8:12:23 PM
last breath
common 10 recruits

return the last played soldier card

---------------------------------
warriors pride
rare
20 rec 10 gems
upgrade rarity of all soldier cards in hand
almost 1 uncommon to rare

---------------------------------
magic soul strike
uncommon 25 gems
enemy wall:-N
atack: 3*N
discard 1 card from enemy hand, returns gem cost from that card

N= mage+legend cards in hand
Fithz Hood on 1/15/2009, 2:47:45 PM
Chimera (rare)(beast)
Cost: 20 gems;
Attack 20,
recruits +20.

Off topic: I wrote the first, the 100th and also the 200th post of this topic.