MArcomage

Free multiplayer on-line fantasy card game

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DPsycho on 20:03, 7. Oct, 2008
Precision Building is a novel idea, but I feel it's too powerful as-is. Played immediately after Forced Labor, it would almost certainly give a tower victory. Perhaps it could average out their heights? It should be taken into consideration, though, that wall if far cheaper than tower.

Really, I don't mind your suggestion for the wall building or brick gaining portions, but the tower building is too powerful. I'd suggest having just that condition one, where wall is greater than tower, average the two rather than raising the tower to match.
Progressor on 20:22, 7. Oct, 2008
Id like to point out I didn't say anything about price nor rarity.

Furthermore, the combination of Clay fabric & Architectural (or even just Pyramids) improvement is insta tower victory as well, just as Forced labor & Redesign. So if you look at that, it's not much of an argument that this card does it with Forced labor.
Xenogeist on 02:24, 8. Oct, 2008
Culling (Uncommon)
Cost: 10 Recruits
Choose a card in your hand.
If your cards cost is less than the cost of opponents card in same position discard your card.
If your cards cost is greater than the cost of opponents card in same position discard opponents card.
The player who discards a card receives the difference in resources between those 2 cards. (max 10)
JimmyMethod on 04:19, 7. Nov, 2008
The Perfect Heist 5G 5R (rare)
-Brigand-
Mode1: Steals 18 Bricks
Mode2: Steals 18 Gems
Mode3: Steals 18 Recruits
JimmyMethod on 21:11, 10. Nov, 2008
Reposite (uncommon)
Cost: 6R
If your opponent did less than 10 damage last turn, negates the damage, and does 5 damage.


Monastic Discipline (common)
Cost: 5G
HOLY
Discards one card at random from each players hand that deals damage, and replaces it with 'Monks'

Monks (uncommon)
Cost: 7R
HOLY
If your opponent did less than 12 damage last turn, negates the damage.
Xenogeist on 21:38, 10. Nov, 2008
I like the idea of riposte, but perhaps since it's uncommon it could be a quick card and make the cost higher? As it is I think it's a little weak to be uncommon.
JimmyMethod on 08:15, 14. Nov, 2008
Out-produced, but not out-faught(uncommon)
(zero cost)
If enemy magic + enemy quarry > quarry + magic
Enemy -10 recruits, +7 recruits.
Else
+2 recruits
Fithz Hood on 14:53, 17. Nov, 2008
Merciful warrior (uncommon,holy)
Cost: 10 recruits
if (enemy tower + enemy wall) > 20, attack = 20
else attack = 5
Progressor on 18:24, 17. Nov, 2008
No gut's, no glory (Rare)
Converts wall into attack

Vassal redesign pact (Rare)
Switches hight of both yours and your opponents Wall with there owner's Tower.
(No switching between players)

Tower Guardian (uncommon)
Attack: N
N=Wall/4

Accurate building 2B (Common)
If wall = 10
Wall +10
Else
Wall +4

All wall themed :-P
DPsycho on 22:20, 17. Nov, 2008
Hm, I like the wall themed cards. We don't have anything quite like it presently.
Fithz Hood on 14:21, 18. Nov, 2008
tower guardian could be very powerful, what about its cost?
Progressor on 17:51, 18. Nov, 2008
Hmm, lets think about that...

If you have 100 Wall it gives 25 attack. This is a realistic but uncommon situation. More common would be 60 wall, assuming you play on this kind of cards. That would be 15 attack. Still it might be much less depending on the situation. Still, its maxed at 38 due to maximum wall (once hit it, never saw someone else reach it).

Let's compare it to 2 other cards uncommon:
Griffin: Comparable attack, 2 keywords, no condition that makes the attach better or worse
Hectic offensive: Comparable attack, no keywords, relatively easy to hit condition to double it's attack (and reach the same strength as Tower guardian at 100 wall).

Mean of costs: 11.5 Recruits
Based on this Id go for 12 R

What do you think about determining card costs in general?
Fithz Hood on 10:03, 19. Nov, 2008
I think that the best way to determinate an appropriate cost for a new card is making comparison with already existing cards. but personally I don't use that method, I use my instict. If I'm wrong someone will notice and he will propose a better cost. I'm a lazy guy.

example:

Word of justice (common) (skirmish, banish)
cost: 6 gems
discard a random card from enemy hand
kakerlake on 17:09, 24. Nov, 2008
Lost Goods
Cost 0
uncommon
swift
stock -3, enemy stock -1
Xenogeist on 09:31, 25. Nov, 2008
Gleaners (common)
Cost: 1 Recruit (or it could just cost zero)
Gain resources equal to opponents highest facility.

(So if your opponent had 5 dungeons you would gain 5 recruits by playing this card. I thought it might be good to use with those cards that increase both players facilities like Wonder.)

Sentinels
(Durable),(Skirmish),(Alliance), (Uncommon)
Cost: 1 Gems, 1 Recruits, 1 Bricks
Wall+ N
Recruits+ N
N= number of Alliance cards in your hand


Mojko on 20:39, 26. Nov, 2008
Here is some new information about new cards and which of your suggestions were picked. Other cards that were not picked, are not rejeced. They can be picked for implementation in later updates.

When some card that you suggested is implemented, I will add this line to the post that describes the card:

REMARK: Implemented as "Card name"

Fireball and Stone Dogs already have this remark in their respective posts.

Previosly implemented:

Fireball by Xenogeist - Implemented as "Pyrobolus"
Stone Dogs by Xenogeist - Implemented as "Petrified minotaur"

New cards (note that these cards can be modified until release, even names can be changed, their current worknames are enclosed in brackets):

Road to Valhalla (Road to Valhalla) by Fithz Hood
Road to Tartarus (Road to Tartarus) by Xenogeist
Druid (Druid) by Xenogeist
Ranger (Ranger) by Xenogeist
Longbow Snipers (Sharpshooters) by JimmyMethod
Building priority's (Frontier outpost) by Progressor
Guardian Golem (Crystal golem) by Xenogeist
Rain Bird (Rainbow dragon) by Xenogeist
Black Unicorn (Shadow unicorn) by Xenogeist
Wizard's Cottage (Wizard's Cottage) by Djinn
Cloning (Mask of the Phantasm) by lord Alex
Invocation (Invocation) by Endovior
Subcontractors, Mana Drain, Deserters (Abbysal scavenger) by Endovior
Glorious Appearing (Mountain of Faith) by Endovior
Dark Horde (Dark Horde) by Xenogeist
Thor (Thor) by Perfection
Sentinels (Mountain sentry) by Xenogeist
JimmyMethod on 14:32, 2. Dec, 2008
I meant 'Longbow Snipers'. Apparently, I can't spell.
JimmyMethod on 14:35, 2. Dec, 2008
Swords To Plowshares (rare) cost: 10 recruits
-3 Dungeon
+2 Magic
+2 Quarry
Recruits = 0
Sundancer on 22:55, 18. Dec, 2008
Mindthief (Rare)

Cost:
13B
23G
18R

Effect: Choose a card from the enemy's hand, which gives the effect of the choosen card as if you would've played it from your own hand. Additionally the effect will take place immediately after you have played mindthief. "New cards" can't be choosen. ( don't know if that's possible but I would be a very unfair card if not ;) )

I think this would be a very exciting card since from the moment on the enemy draws this card you have to fear that he's gonna turn every new and powerfull card that you draw and possibly need for your victory against you!



Mojko on 08:34, 19. Dec, 2008
Sorry, unimplementable in current system. There were already some related card suggestion, so I will try to explain in general:

We cannot implement a card that copies another card's effect. Sorry.