MArcomage

Free multiplayer on-line fantasy card game

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Perfection on 00:33, 23. Sep, 2008
demolition troop can be used whenever you want (ennemy could have 30 or 40 or 50 wall)
while dont be defensive require opponement to have a big wall. but its a free card instead of 15/15

i dont think its unbalanced
Progressor on 11:03, 23. Sep, 2008
But you don't want to waste Demolition troop on a silly small wall.
Perfection on 16:08, 23. Sep, 2008
keep in mind demolition troops is a very weak rare card....

but i guess u could make it 70 instead of 60
and maybe make demolition troops a little cheaper (come on nobody use that card)
DPsycho on 00:00, 24. Sep, 2008
Nobody uses it because Ent is a much better purchase.

I think your idea could be useful, but not as a Common card. It's highly situational, and in the event that it is used, it is unlikely that the necessary condition would be met by the opponent a second time. Anyone including it in his or her deck would be discarding it almost every time it appears.

My suggestion would be to either make it less than common or to add another effect to it, such as adding one to wall or to a random resource or reducing the opponent's wall to a very small degree, such that it isn't completely useless when the condition is not met for the full effect.

I also like to consider how proposed free cards affect Danai present. Since this is a situational card, I feel it would have the overall effect of making Danai present more useful to the one playing it, so it passes that test. =)
Perfection on 01:36, 24. Sep, 2008
DRPsycho

my card suggestion is a rare card.....
DPsycho on 03:45, 24. Sep, 2008
It is? Could have sworn it said common...

Considering it from the perspective of a Rare card, it still seems to me that it should have an alternate effect if the condition fails.

It just occurred to me that Danai Gift could give both this and Two Towers together, which could be quite devastating. I retract my previous statement that this would make Danai Gift less risky.
Xenogeist on 22:47, 24. Sep, 2008

Magic Prison (Rare)
Cost: 15 Gems
Enemy Recruits: -10
Dungeon: +1
Xenogeist on 22:49, 24. Sep, 2008

Dark Horde (Rare)
Cost: 10 Recruits
Discard your hand and replace it with 2 goblins, 2 Elite orcs, Goblin Sabateur, Ogre, Troll, and Orc Regiment
Dungeon: +2
Perfection on 00:24, 25. Sep, 2008
Tower Crash (Rare) (Destruction)
Cost 5/5/5
If ennemy tower > 80
Ennemy tower=20
Else
Stock +7


Eternal Wizard (Uncommon) (Mage)
Swift card, Durable
Cost 10/10/10
Attack 10
Mode 1: Bricks and gems +5
Mode 2: bricks and recruits +5
Mode 3: gems and recruits +5


Janitor Wizard (Uncommon) (Mage)
Swift card
cost 5/5/5
Select a card from hand to be replaced with Janitor Wizard
If facilities > 14
Facilities-1

Thor (Rare) (Barbarian) (Mage)
Cost 20 recruits 10 gems
Quick card
Ennemy hand is discarded
Select a card from hand to be replaced with Chain Lightning
gems+16

kakerlake on 02:10, 25. Sep, 2008
i love the idea of Thor but dont you think it is a little too strong?
20 recruits and 10 gems
and you can discard an additional card, discard enemy hand, -11 enemy tower and -5 enemy stock. but since it is a rare card i guess it is all right.
i would add this one instantly to my deck^^
Perfection on 03:37, 25. Sep, 2008
i think prince of thieves is a stronger card
but ur right i might have made it a little too powerfull
maybe increase the recruit cost by 5-10
Progressor on 18:14, 26. Sep, 2008
Janitor Wizard is an interesting way to clean up you're hand.

Eternal wizard looks to powerful for a uncommon, since it can help pay itself. Say you would have 6 magic (not particularly strange for a Mage deck), you keep playing it mainly in mode 2 and you can deal 100 dmg in 1 turn is you have a stock of (20/40/20) assuming (3/6/3) facilitys, neglecting the fact that you could use 1 of the other modes to make the gem cost smaller. Perhaps you should make it quick of rare.

Master of the Future (10G Mage Rare)
Select a card from the Enemy hand.
If the enemy stock can pay it
Undo what it would have done if it was played on you. (Effect only yours)
Else
Discard that card
Endovior on 03:17, 27. Sep, 2008
Don't think Master of the Future is possible right now... but even if it was, that's a more powerful ability then Master of the Past, since it's active rather then reactive; and a higher cost is appropriate.
Perfection on 07:15, 27. Sep, 2008
Invasion (Uncommon) (Alliance)
Cost 20 recruits
Attack 40
Ennemy wall +40

Monkey (common) (Beast)
Cost 3 recruits
If Opponement has a banana card
Discard ennemy Banana
Recruit +8
Else
Discard a random card from ennemy hand and replace it with a banana

Banana (Common) (Nature)
Cost 2 recruits
Recruits +5


Progressor on 12:21, 27. Sep, 2008
I suppose you're right... Gems cost +10? (Tot 20)

Perfection, there already is a card called Battering Ram. At least the effect that card has something to do with it's name.

Mindless Dwarf
(10R 10B uncommon Alliance)
If the last card played was Alliance
Attack N
Wall +N
N=Cost of the card (Max 20)
Else
Next card will be Dwarven Miner's
Production X3
Perfection on 07:46, 28. Sep, 2008
Democraty (Uncommon) (Alliance)
Cost 10 bricks 10 gems
If recruits > ennemy recruits
Converts all ennemy recruits into recruits
Else
recruits=0
ennemy recruits=0
Progressor on 20:00, 28. Sep, 2008
Quick retreat (1/1/1 common)
If you dealt damage your last turn
Wall +8
Else
stock +2

City guard (3B)
If you where dealt damage last turn
Wall +8
Else
Tower +5
Bricks -1

Perhaps even a new building focused keyword for them:
Defender
Perfection on 19:11, 5. Oct, 2008
Alarm (uncommon)
Free card

If opponement lowered both your tower and wall last turn
recruit +20
JimmyMethod on 02:16, 7. Oct, 2008
Not really a new card, but a new card ability:
ECHO X%
The chances of the next card received being the last card played = X
It's like a weak version of DURABLE
It's not at limiting (in terms of card drawing) but it's also not as reliable (i.e. you don't KNOW you'll be able to do 75 damage with your Vampire Lord)

The exact numbers below, I'm not sure about, but you get the ideas of each of them.

Example:
Windfall (Rare)
Cost: 2 Bricks
ECHO 25, QUICK
+5 Gems
+5 Bricks

Rolling Thunderhead (Uncommon)
Cost: 12 Gems
Echo 70
Mode1: 5 Damage to Tower
Mode2: 9 Damage

Military Buildup (Uncommon)
Cost: 10 Gems
Echo 50
Production XD
Discards a non SOLDIER at random in each players hand to be replaced with a SOLDIER card of equal rarity

Riot (Common)
Cost: 5 Recruits
ECHO 75
If: Enemy Recruits > 5
Enemy Recruits -4
Else: 3 Damage

Progressor on 17:25, 7. Oct, 2008
That's a funny idea.

Precision building

If Tower > Wall
Wall = Tower

If Wall = Tower
Bricks = Wall

If Tower < Wall
Tower = wall