MArcomage

Free multiplayer on-line fantasy card game

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Progressor on 17:29, 9. Sep, 2008
Temperal rift (10,10,10)
(Rare)
(Nature, Swift, Durable)
Tower -10
Wall -15
Same for opponent
If last card played was Swift
Stock - 10
Fithz Hood on 10:38, 11. Sep, 2008
Red Rune (common)
Cost: 3 bricks
If you have 8 Runes in your hand, Tower +100
else Tower +3, select a card to be replaced by Red Rune

Blue Rune (common)
Cost: 3 gems
If you have 8 Runes in your hand, Stock +200
else Stock +2, select a card to be replaced by Blue Rune

Green Rune (common)
Cost: 3 recruits
If you have 8 Runes in your hand, enemy Tower -100
else enemy Tower -2, select a card to be replaced by Green Rune

(edit)
Golden Rune (uncommon) (durable)
Cost: 3/3/3
Tower +N, Stock +N, enemy Tower -N
N is the number of Golden Rune in your hand

White Rune (rare)
Cost: Free
Replace your first 3 non-Rune cards with random non-rare Rune cards

Northern Temple (uncommon)
Cost: 10 bricks
Tower +10 +5N, where N is the number of Red or Golden Runes in your hand

Shaman (uncommon) (mage) (barbarian)
Cost: 6 gems
Production X2, Stock +N, If N >3 discard all the Runes in your hand,
N is the number of Runes in your hand

Northern Warrior (uncommon) (barbarian)
Cost: 10 recruits
Attack 8, enemy Tower -3N where N is the number of Green or Golden Runes in your hand

Shaman King (rare) (mage) (barbarian)
Cost: 9/9/9
Tower +5 for each Red or Golden Rune in your hand
Stock +4 for each Blue or Golden Rune in your hand
Enemy Tower -4 for each Green or Golden Rune in your hand

Runic Tribute (common)
cost: Free
Discard all the Runes in your hand, discard N random cards from enemy hand where N is the nuber or Rune discarded

Carved Golem (uncommon) (unliving)
Cost: 15 bricks
attack 6 + 3N ,
if N > 3 discard all the Runes in your hand, N is the nuber of runes in your hand

Shaman Warrior (mage) (barbarian)
Cost: 6 gems, 3 recruits
attack = number of barbarian cards X number of Runes
If you have no Runes in your hand next card will be Golden Rune

Shamanism (uncommon)
Cost: 15 gems
Replace your Red Runes with Northen Temple,
Replace your Blue Runes with Shaman,
Replace your Green Runes with Northen Warrior,
Next card will be Golden Rune

New Religion (uncommon) (holy)
Cost: 10 gems
Discard a card from your hand (scroll menu 1-8),
if that card is a Red Rune, Tower +12;
if that card is a Blue Rune, Stock +5;
if that card is a Green Rune, enemy Tower -10;
next card will be an Holy card

Summoning Ritual (uncommon)
Cost 25 gems
Replace your common Runes with uncommon cards from your deck,
Replace your Golden Runes with rare cards from your deck.

Perfection on 18:19, 11. Sep, 2008
Golden rune seems to be a little too powerfull. gotta balance it

ArchMage (Uncommon) (Mage) (Soldier)
Cost 20 gems and 20 recuits
Select a card from ennemy hand to discard
If there is a Mage card and a Soldier card in your hand other than this one, Next card will be that card

Sasquatch (Uncommon) (Beast) (Barbarian)
Durable card
Cost 20 recuits
Attack 2N
Recruits +N
Where N = Barbarian cards in your hand * Beast cards in your hand (this card is included in the calculations)

King's offering (Uncommon)
Free
Select a card to discard from hand
If the card is a rare card:
Stock +10

Progressor on 19:50, 11. Sep, 2008
I have my doubts about that runes idea. But I don't believe the golden one is unballanced.

I would proly ditch the rune keyword, and let you Shamans stack with barbarians and mages instead.

Elven Bow
Aliance 1R Common
Stock +N/2
N = #Aliance
Perfection on 22:06, 11. Sep, 2008
the best way to see if a card is unbalanced is to compare it with current similar cards

Ninja is free, but does stock -1
golden rune cost 3/3/3 but gives back 2/2/2. so we will agree its nearly the same cost

but all ninja does is -2 ennemy tower, golden rune does the same -2 enemy tower, but also +3 to your own tower. AND it has a keyword!!! so its obv a lot better
Progressor on 22:25, 11. Sep, 2008
You have a point.
Now the question is, is Ninja underpowered, or the non existing card overpowered? :-P

Underpowered
Attack 5N
N = #Brigand
If N < 2
Enemy stock -5
Stock +5
Perfection on 22:38, 11. Sep, 2008
Horror Keyword
8% per card of this type to lower opponement's stock by the card played's total cost / 5


Spider (common) (Horror)
Cost 4 recuits 1 gems
Attack N
Select a card from hand to be replaced with Spider Web
Where N = Number of horror cards in hand

Spider Web (common) (Horror)
Cost 5 bricks 2 recruits
Wall +2N
Where N = Number of horror cards in hand

Witch (common) (Horror) (Mage)
Swift card
Cost 14 gems
Attack 4

Giant Bee (common) (Horror)
cost 2/2/2
Attack 4
select a card from hand that will be disarded



Dark Night (uncommon) (Horror)
Cost 10 recruits
Quick card
If ennemy Wall < 20
Ennemy wall=0
Else
Stock +4

Disfigured Soldier (uncommon) (Soldier) (Horror)
Cost 15 recruits and 10 bricks
If ennemy wall < 5
ennemy recruits = 0
Else
Enemy wall +25
Dungeon +3


Monster (Uncommon) (Beast) (Horror)
Cost 10 gems 10 recruits
Tower -N
Attack 3N
Where N = Number of Beast+Horror cards in game
DPsycho on 23:29, 11. Sep, 2008
If Golden Rune were to lose the added stock or alternately to have Production x0 added to it, it would then fall more in line with existing Durable cards.
Progressor on 23:45, 11. Sep, 2008
Whitch is rather sucky. A wizard is 14 times cheaper and deals comparable damage. With Swifts additional production its still approximately 5 times cheaper.

Security breach
If dungeon > Enemy dungeon
Enemy tower -20
Else
Enemy tower -10
Perfection on 01:35, 12. Sep, 2008
i disagree i think witch is a nice card

it cost 14 but gives back approximatly 9 resource due to swift (and it can be even more if ur facilities increased

so it cost 5 and deals 4. but keep in kind its a COMMON QUICK CARD which is always great. it also has 2 keywords at the same time.
Progressor on 17:35, 13. Sep, 2008
Exaggeration
If Enemy facility's > Facility's
Enemy tower -10N
Else
Tower +10N
N is the difference in Facility's
MaskedHalfling on 18:36, 13. Sep, 2008
NVM, moved this post to it's own thread.
daviepai on 20:58, 13. Sep, 2008
Brick Recovery (Uncommon) (Restoration) (Holy)
Cost: 15 gems
Bricks: +N
N is opponent's attack power last turn

Gem Recovery (Uncommon) (Restoration) (Holy)
Cost: 15 gems
Gems: +N
N is opponent's attack power last turn

Recruit Recovery (Uncommon) (Restoration) (Holy)
Cost: 15 gems
Recruits: +N
N is opponent's attack power last turn
Endovior on 13:51, 14. Sep, 2008
15 gems cost to regain a variable amount of gems? Tricky to make a profit off that...

Demon Wind (Uncommon)
Cost: 0
Quick
Discards all Quick and Swift cards in the game.
Enemy Wall -N
Enemy Stock -N
N = # of discarded cards.

Resilience (Common)
Cost: 4/4/4
If enemy lowered facilities last turn, restore lost facilities.
If enemy inflicted damage last turn, Tower +5, Wall +5.
Progressor on 14:49, 14. Sep, 2008
Slavery
Converts Brick into Wall
Progressor on 19:36, 14. Sep, 2008
Alchemists Storage house 13B
Tower +3
Recruits +6
Gems +9
kakerlake on 23:15, 21. Sep, 2008
new keyword: clone
when a clone card is played, all clone cards will be discarded and the effect of the played clone will be played by the owner of each card discarded.
example: enemy has 3 clones, you only have pawn and play it.
clones will be discarded and pawn will be played once by you and 3 times by the enemy. you get stock +7 (-1r), enemy gets stock +4.

pawn (c, 0/0/1)
clone
stock +1
enemy stock +2

useless minion (c, 2/0/0)
clone, unliving
bricks: +1

useless smith (c, 0/0/2)
clone, soldier
recruits: +1

useless mage (c, 0/2/0)
clone, mage
gems: +1

trooper (u, 0/0/5)
clone, soldier
attack: 2

suizidal maniac (u, 3/3/5)
clone
tower -3

decoy (u, 4/4/4)
clone
discards selected card from enemy hand (clones do random)

clone machinery (r, 3/7/0)
fills your and enemy hand with clones
Perfection on 23:41, 21. Sep, 2008
Recycling (common)
Free
If opponement lowered both your wall and tower last turn
Bricks +4N
Where N= number of QUICK + SWIFT cards in opponement's hand

Funerals (common) (undead)
Cost 5 gems
recuits +N
Where N= recuit cost of last card played


Earth Attack (Uncommon) (Alliance)
Cost 10 bricks 9 gems
Bricks=0
Attack 30


Rare Curse (Rare) (Destruction)
Cost 5/5/5
If
Wall>enemy wall
Tower<enemy tower
Stock>enemy stock
then
Enemy stock = 0
Enemy facilities-1

Don't be defensive (Rare) (Destruction)
Free
If enemy wall > 60
Ennemy Wall=0
Fithz Hood on 11:32, 22. Sep, 2008
I've changed Golden Rune, now is more balanced (I hope).

Tyran's Rage (rare)
Cost: 10 recruits;
attack 15;
next card will be Tyran's Calmness

Tyran's Calmness (rare)
Cost: 10 bricks, 5 gems;
wall +15, production X2;
next card will be Tyran's Rage
Progressor on 21:34, 22. Sep, 2008
I don't think that that clone idea really works. It looks like you depend heavily on you're opponents card choices and he's not likely to make room for them.

Don't be defensive is imba compared to Demolition troop. How often really do you see a wall of 100+?

Temporal advantage (10B,10G)
Wall +16
Attack #Wall - #Enemy wall (max 30)
If attack > 10
Wall -20

(That would be one of my more fuzzy card idea's)