MArcomage

Free multiplayer on-line fantasy card game

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Fithz Hood on 10:42, 3. Sep, 2008
Shared knowledge (uncommon)
Cost: 8 gems
Magic +1, enemy magic +1
Endovior on 10:28, 4. Sep, 2008
Reallocation (Uncommon)
Cost: 7/7/7
Each player's highest Facility -1
Each player's lowest Facility +1
(If equal, choose randomly)
Progressor on 16:38, 4. Sep, 2008
Reallocation is nice! :-)

Pacifist
(Holy, 10G)
Players discard all cards with attack power and / or negative effects on wall / tower.
The discarded cards are replaced by random build wall / tower cards.
Endovior on 15:21, 5. Sep, 2008
Reconstruction (Uncommon)
Cost: 4/4/4
If Facilities total < 9, lowest Facility +1
If Wall < 20, Wall +10
If Tower < 30, Tower +5
Endovior on 01:22, 7. Sep, 2008
Invocation (Rare)
Cost: 0
For each 5 Bricks you have: Tower +1, Wall +1
For each 5 Gems you have: Enemy Stock -1
For each 5 Recruits you have: Enemy Tower -1, Enemy Wall -1
Perfection on 05:15, 7. Sep, 2008
The Butcher (Uncommon) (Undead)
Cost 15 gems 10 recruits
Transforms all Holy cards in game into random Undead cards
+4 stock for each cards discarded this way
if discarded cards > 6
Facilities -1

Endovior on 05:21, 7. Sep, 2008
Whose facilities? Not yours, I hope... D:
Perfection on 05:59, 7. Sep, 2008
i thought it could be a bit too overpowered otherwise

i mean if there are 7 holy cards in game, this means stock +28. this is ridiculously huge
Perfection on 06:11, 7. Sep, 2008
Earthquake (Rare) (Nature)
Swift card
Cost 20 bricks 10 gems
Converts ennemy bricks into Attack
Facilities -1
Next card will be a swift card
DPsycho on 06:12, 7. Sep, 2008
Wouldn't it be more practical (and in line with existing cards) to have a cap to the effect?
Endovior on 06:14, 7. Sep, 2008
Isn't there already an Earthquake?
Endovior on 08:21, 7. Sep, 2008
Construction Project (Common)
Cost: 0
Discard a card that you have in hand.
If that card has a Bricks cost, gain bricks equal to 1/5 that cost.

Mystic Research (Common)
Cost: 0
Discard a card that you have in hand.
If that card has a Gems cost, gain gems equal to 1/5 that cost.

Recruiting Drive (Common)
Cost: 0
Discard a card that you have in hand.
If that card has a Recruits cost, gain recruits equal to 1/5 that cost.

False Orders (Rare)
Cost: 12/12/12
Quick
Choose one of enemy's cards.
If enemy has stock sufficient to play that card, it is played (as if the enemy played it), and enemy pays it's cost.
Else, that card is discarded.
Mojko on 10:10, 7. Sep, 2008
Hehe, I already wanted to make a card called "Hypnotize" that would have the exact same effect as your "False Orders", but then I realized that this is unimplementable.

One card cannot retrieve a card effect of some other card. This obstruction will persist until we have ticket https://netvor.sk/trac/arcomage/ticket/14 solved. This one is quite hard to implement.
Endovior on 10:17, 7. Sep, 2008
Hmm, that does sound tricky.

As an alternative, would it be possible to bypass this by simply considering the opponent as having played a card?

Subcontractors (Common)
Cost: 0
If enemy's last card had a Bricks cost, steal Bricks equal to 1/4 it's cost.

Mana Drain (Common)
Cost: 0
If enemy's last card had a Gems cost, steal Gems equal to 1/4 it's cost.

Deserters (Common)
Cost: 0
If enemy's last card had a Recruits cost, steal Recruits equal to 1/4 it's cost.

Glorious Appearing (Rare)
Cost: 15/15/15
Replace hand with Gift from the Heavens, Fairy, Heavenly Warrior, Paladin, Cathedral, Zealot, Seraphim, Angel

Fatalism (Rare)
Cost: 15/15/15
Tower -20, Enemy Tower -20
If this would cause you to lose, Enemy Tower -30.

Disarmament (Rare)
Cost: 10/10/10
Converts all resources in play into bricks.
Discards all cards in play with a non-brick cost, replaces them with random common building cards.

Madness (Rare)
Cost: 0
Stock -10
Enemy Stock -10
Replaces all cards in game with random non-common cards.

Megalomania (Rare)
Cost: 20/20/20
Swift
Facilities +5
Stock +50
Tower = 1
Wall = 0

Premature Conclusion (Rare)
Cost: 30/30/30
Tower -30
Round = 249
Mojko on 14:10, 7. Sep, 2008
This won't do either. Without doing some nasty hacks, it is impossible to do such action with current design.
Endovior on 18:31, 7. Sep, 2008
Eh, just throwing out ideas.
Perfection on 18:50, 7. Sep, 2008
some of these are interesting endovior

Undead Commands (Undead) (Common)
Cost 5 gems 5 bricks
Discard all undead cards in your hand
+1 stock for each cards discarded this way


Tower Crash (Uncommon)
cost 10 gems 10 recruits
Tower is halved
Wall + number of tower (the new number, after halving it)
Attack number of towers (the new number, after halving it)
bricks+ number of towers (the new number, after halving it)


Dark Knight (Uncommon) (Soldier)
Durable, Quick
Cost 10 recruits 10 gems 5 bricks
Mode 1: Discard all cards from hand except Dark Knight
Mode 2: Wall +10, ennemy tower -5
Mode 3: Dungeon +1, recruits +5


Dark Rain (Uncommon) (Nature)
Cost 10/10/10
Ennemy stock +10
Ennemy discard his hand and receive random common cards


Rat (Common) (Beast)
Cost 5 recruits
Select a common card from ennemy hand to be replaced with sewer rat
If ennemy bricks < 5
Ennemy Quarry -1


Perfection on 19:17, 7. Sep, 2008
Flower (common) (Nature)
Cost 3 gems
Stock +number of nature cards in hand
Select a card to be replaced with flower

Priest (common) (Holy) (Restoration)
Cost 2 gems
Stock +number of restoration cards in hand

Hunter (Common) (Soldier)
Cost 5 recruits
Discard the beast card with lowest recruit cost from ennemy hand
Recruits +10
If none found
Attack 3

Witch Hunt (Uncommon) (Holy)
Cost 15 gems
Discard all Mage cards from game
Ennemy stock -3 per card discarded this way


Farming (Common) (Nature)
Cost 5 bricks
Choose a card from hand to discard
If the card is a beast card, recruit +10


Small Unicorn (Common) (Legend)
Quick card
Cost 5/5/5
Attack 5


Speed Facility (Common) (Restoration)
Cost 9 bricks 6 gems
Tower +3
Stock +1
Next card will be a quick card

Nocturn Kidnapping (uncommon) (Illusion)
Cost 10 gems
Select a card from ennemy hand
If ennemy recruits = 0
Discard that card, and next card will be that card
Else
Ennemy recruits -10
Progressor on 21:23, 7. Sep, 2008
One n is quite enough for Enemy. ;-)

And Disarmament has some similarity's with Pacifist, but is somewhat more...

Deserter (Barbarian)
Discard all Soldier cards in game
They are replaced by Barbarians

Wildshape (Beast)
Discard all Mage cards in game
They are replaced by Beasts

Sacred Funeral (Holy)
Discard all Undead cards in game
They are replaced by Holy cards

Betrayal (Illusion)
Discard all Alliance cards in game
They are replaced by Illusions

Concepts only this time. ;-)
Perfection on 23:57, 8. Sep, 2008
Turn to stone (uncommon) (Illusion)
Cost 10 gems
Transform all of enemy's recuits into bricks (His own bricks, he actually gains bricks)

Thunder Bolt (Common)
Cost 10 gems
Quick card
Attack 5

Night of the dead (Uncommon) (Undead) (Durable)
Cost 1/1/1
Quick card
Pick a card from hand. it is replaced by a random common Undead card