MArcomage

Free multiplayer on-line fantasy card game

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Xenogeist on 05:53, 6. Aug, 2008
Ranger (soldier) (alliance)(common)
Cost: 5 Gems, 3 recruits
Attack: 5
Discard a card from your hand to be replaced with a beast or barbarian card.
Xenogeist on 05:54, 6. Aug, 2008
Master Shaper (holy) (alliance)(common)
Cost: 5 Recruits, 3 bricks
Attack: 5
Discard a card from your hand to be replaced with an unliving or illusion card.
DPsycho on 06:03, 6. Aug, 2008
A selected or random card?
Xenogeist on 06:03, 6. Aug, 2008
I guess keeping the wording of Golden Scepter on Road to Tartarus is a possibility but the value of the cards they summon isn't exactly the same. I also gave it a little higher cost, okay not much higher, to reflect its more certain effect.

Those 3 other cards would discard a selected card like militia does.
Progressor on 15:44, 6. Aug, 2008
I like alternatives for Militia, but at the moment I'm not happy with what they summon...
Xenogeist on 09:46, 7. Aug, 2008
Perhaps they could summon non-commons? Or have them summon from only one keyword, giving it less variety but more strategy?
Progressor on 15:57, 7. Aug, 2008
No, I meant the keywords.
There are currently few cards that make it attractive to link the keywords chosen by you together in 1 deck
JimmyMethod on 17:37, 7. Aug, 2008
(uncommon)
Lowbow Snipers: Cost 6R
(soldier)
Mode 1: Enemy Recruits -14
Mode 2: Discards up to 4 non soldier cards in your hand to be replaced with Archer

This provides a card drawing option for soldier decks which seem to have a resource disadvantage compared to Unliving decks (because of the increased utility of Unliving cards, providing additional facilities).
Progressor on 18:12, 7. Aug, 2008
Building priority's (Common, 4B)
If Wall > 7
Wall -7, Tower +13
Else
Wall +7
JimmyMethod on 18:31, 7. Aug, 2008
4B would be a little cheap for 13 tower, especially in a common late in game.

I'd say 6 bricks. (how often in a, tower deck, don't you have a decent wall)
Progressor on 02:06, 8. Aug, 2008
I picked the price of the card Tower since it gives the same increase in the sum of them. It of course is open to balancing, more interested what you think of the concept of 'paying' with your wall.
Deception on 09:03, 8. Aug, 2008
Anti Theme (Destruction) (Uncommon)
Swift card
Cost 9 bricks, 9 gems
Opponement loose N stock (where N is the number of cards of the highest ammount of key word card)

what this card does is search for enemy's most present keyword card, and reduce's stock by this ammount. so for example of opponnement has 5 unliving card and 3 nature card, he loose 5 stocks.

this is a great card against themed decks
Deception on 09:09, 8. Aug, 2008
Soul Steal (Brigand) (Rare)
Cost 19 gems, recuit and bricks
Discard a card in opponement's deck, and your next card will be that card
You also gain the resource that this card cost
Deception on 06:25, 9. Aug, 2008
Rarity (Nature) (common)
Quick Card
Cost 10 gems
If you have at least 4 common cards in your hand
discard 4 commons cards randomly from your hand
Deception on 06:28, 9. Aug, 2008
Modified this card....


Teddy Bear (beast) (uncommon)
Swift card
Cost 15 gems and 10 bricks
Discard every Unliving cards from opponnement's hand and replace them with Giant bears
if opponement holds no unliving cards, stock +7


this card is to counter the huge imbalance of unliving decks
Xenogeist on 07:09, 9. Aug, 2008
Your Anti-Theme card could be interesting, perhaps make it like Witcher in that it's cheap but effects both players?


Holy Life seems way overpowered and if there is going to be any anti unliving cards I don't think they should be holy.
garbageonly on 08:47, 9. Aug, 2008
I'm assuming Deception's Rarity card meant 4 common cards in your hand?
Deception on 09:31, 9. Aug, 2008
yes garbage thats what i meant sorry

and hmmm yea Xeno it might be a little too powerfull, but i just hate unliving decks theyre just so ridiculously powerfull.

Unliving vs unliving are long and luck based battles
Deception on 09:42, 9. Aug, 2008
Burning bricks (Destruction) (uncommon)
Cost 15 bricks

Opponement's bricks -3N
Opponement tower -N
where N is the number of cards that cost bricks in opponement's hand
If N>5
ennemy quarry -1

this is another "anti unliving" card ;)
most normal decks wont have much more than 4-5 brick costing cards. and when opponement only has 5 of them, this card isnt all that good
it cost 15 bricks to get opponement to loose 15 brick and 5 towers... nothing too good

however most unliving decks are going to have like 8 brick cards quite often
then he loose 24 bricks, 8 towers, and 1 quarry, only for the cost of 15 bricks, seems worthy
Xenogeist on 20:31, 9. Aug, 2008
Graveyard (holy) (uncommon)
Cost: 16 Bricks
Tower: +2
Wall: +8
Discard all holy cards from your hand except the selected one and replace them with undead cards of equal or greater rarity.