MArcomage

Free multiplayer on-line fantasy card game

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Chrone on 23:23, 6. May, 2009
Dominance (uncommon)(8b 15g)

If #fascilities > #enemy fascilities

Attack: 10N
Enemy stock: -5N

N = #fascilities - #enemy fascilities

Else

+1 lowest fascility
-1 highest enemy fascility
Myschly on 23:32, 6. May, 2009
Shouldn't Dominance have Recruits as main cost? Attack, lower enemy stock... Or at least X of each.
JimmyMethod on 01:29, 7. May, 2009
Overzealous Assault
Uncommon
12R
If recruits > 2*opponents recruits
Attack:2*N
N = Amount of damage opponent dealt you last turn



Decisive Counterattack
Rare
10R
If recruits > 3*opponents recruits
Attack:5*N
N = Amount of damage opponent dealt you last turn
Recruits = 0
-2 Dungeon


I'm not sure which one I like more. The Overzealous Assault seems like more of a reposite, and Decisive Counterattack is more of a game ender. They're both geared towards stopping people from haphazardly attacking in huge chunks.
DPsycho on 03:53, 7. May, 2009
Would that include wall reduction that isn't, technically, an attack value? For example, would a play of Petrified minotaur count for five or ten damage? What if it was played with three wall, would the "damage" have been five, ten, or the eight that was actually sustained?

Would Basilisk count the 20 damage of the Attack, or the 10 net loss after the wall was increased?
JimmyMethod on 04:38, 7. May, 2009
Whatever is easier to code. Most likely just actual attack damage, not wall reduction.
Mojko on 06:28, 7. May, 2009
I just wanted to point out, that if you are making cards that have effect based on what opponent did last round (like damage for example), such cards will not work when played after swift or quick cards.
Myschly on 07:37, 7. May, 2009
Mojko: What's your opinion on Normality? :P
Mojko on 11:52, 7. May, 2009
I don't think Normality is good idea. Right now Undead player has two cards against Holy decks. Fallen angel and Mummy (Mummy has banish, so it can discard the Priest).

If I would add some card to help undead decks, it wouldn't be such a mass replace card. After the last update, I modified the game system, so that less cards would be discarded, i.e. it is now more difficult to discards cards from opponent's hand. Also I'm not sure if Undead need some power-ups right now...

Btw random idea (card template)

If round number is even then <something>
else <something else>

Chrone on 12:19, 7. May, 2009
I thought about card that uses number of round, but was unsure about it.

Power of ageing (rare) (zero cost)

attack = round number/2
attack yourself = round number/4
Chrone on 12:25, 7. May, 2009
Pacifism (common, alliance, holy) (zero cost)

-5 recruits
-5 enemy recruits
+7 wall
+7 enemy wall
Fithz Hood on 12:44, 7. May, 2009
About mojko idea let me quote myself:


15. August, 2008

Time Warlock (rare)
Cost: 30 gems, 20 recruits
Attack = N where N is the actual turn number

Time Warrior (uncommon)
Cost: 10 gems, 10 recruits
attack = 10
if N > 50, wall +10;
if N > 100, production X2;
if N > 150, stock +5;
if N > 200, enemy tower -10;
if N = 249 or 250, instant tower victory;
where N is the current turn number
(the effects are comulative)
Myschly on 13:13, 7. May, 2009
well Mojko the thing is it discards your own Undead as well, so you've only got a few rounds to do some dmg before opponent got Holy cards filling their hand again.

I don't play Mummy, and I never get owned by Priest. It's just that every second round the Holy deck discards your cards.

When I play Holy vs Undead I feel cruel. It's not even fun =/
Mojko on 14:32, 7. May, 2009
I will be gathering information about all keywords and their effects, so there will most probably be balancement in both token gains and also maybe side-effects. But next update will not be too soon.

Time warlock's card text is too large. Please think about the card text length when suggesting cards.
Progressor on 17:53, 7. May, 2009
If you play undead, you wish for your opponent to play priest.
Then you can loose those silly ashes.

Bout Fallen angel: -N stock is very marginal, since Holy get's a stock bonus when discarding undead.

When I look at Holy, it keeps surprising me that Burning keyword trigger doesn't replace cards with Searing fire.

Black priest (Common, durable) 1G
Replaces a purified ashes from your hand with a non-rare Undead.
Myschly on 18:59, 7. May, 2009
I like the idea of Black Priest, but it's too cheap, or it should be "replace with a common card" IMO.
JimmyMethod on 19:28, 7. May, 2009
I don't see why so many people are upset about purified ashes and trying to come up with ways to unbalance it... if you want to discard those things, play a auxilia or militia.

No one seems to whine about Burning decks using fire gem, and knocking out half of your hand indiscriminately, but leaving their hand intact.
Xenogeist on 21:49, 7. May, 2009
I agree that if your playing a holy deck vs. an undead deck you don't want to use Priest.


Possible changes to Priest or purified ashes:

Purified Ashes
Cost: 0
If there is a Holy card in hand Gems: +1
If this card is discarded by Priest next card will be a common Non-undead card.

Priest
(Holy) (Durable)
Cost: 1 Gem
Discard all purified ashes from enemy hand
Stock +3 and enemy stock -3 for each card discarded.
No effect if none found

This might make Priest more useful but Holy doesn't need a buff against undead anyway.


Some other ideas:

Purified Ashes
(Quick)
Cost: 0
Stock: -3 if there is an undead card in hand
Next card will be a common Non-undead card.

Priest
(Holy) (Durable)
Cost: 1 gem
Production x N+1
N = number of Purified Ashes in enemy hand

So if your enemy has 2 Purified Ashes you'd receive Production x3 that turn.
The change to Ashes would let players discard them quickly, but at a cost.

Or perhaps it would just be simpler to have Priest not discard Purified Ashes
JimmyMethod on 23:02, 7. May, 2009
Black Leach
Uncommon
4R
Durable Quick
No effect if new
-3 Enemy Gems



Grey Leach
Uncommon
3R
Durable Quick
No effect if new
-3 Enemy Bricks


Blood Leach
Uncommon
2G 2R
Durable Quick
No effect if new
-3 Enemy Recruits


Slow Buildup
Uncommon
1B
Durable Quick
No effect if new
+2 wall

I like the idea of more durable cards, and the need for Banish.
This also have a quasi-'constant effect' ability.

Progressor on 15:38, 8. May, 2009
I like Xenogeist's second idea

JM: This might give some balance issues considering how easy it is to get 2 of the same common (think Hungry dead issues, only less op). The suggestions are funny though. This is something to keep in mind.

Weapon smith (Burning, Common)7B
Recruits +N
Tower + N
N = Burning cards on hand
Chrone on 17:37, 8. May, 2009
Strong wind (uncommon, quick) (zero cost)

-3 stock
Discards one random common card from your hand
Discards one random non-common card from enemy's hand