MArcomage

Free multiplayer on-line fantasy card game

Please log in

Mojko on 19:56, 30. Mar, 2009
I've picked some of your card suggestions for the upcoming easter update. Following cards were approved for implementation:

Accurate building (Progressor)
Gleaners (Xenogeist)
Doomsayer (Xenogeist)
Flying the Jolly Rodger (JimmyMethod)
Corsairs (JimmyMethod)
Hungry minion (Progressor)
Colonialism (Perfection)
Conversion (Perfection)
Disguised goblin (KingPirux)
Perfect Shot (Endovior)
New development (Endovior)
Power Surge (Endovior)

Thank you for your card suggestions. There will be total 28 new cards. I will be posting preview soon.
kakerlake on 22:51, 30. Mar, 2009
Easter Bunny
common, no cost.
stock +N (or N/2, round up)
N= Easter Bunnys in game
Fithz Hood on 08:07, 31. Mar, 2009
This time Mojko ignored my card suggestions. I'm so sad. By the way I'm happy for the imminent update. I'm not givin up, here are some new suggestions:

Spotted soldier: (common)(soldier)
Cost: 4 recruits
attack = random number from 1 to 10;

Power up: (rare)
Cost: 15 gems
select a card to be replaced by a rare not from your deck,
next card will be a rare (from your deck);

Prosperity: (rare) (restoration)
Cost:0
stock + 17;

Step back: (uncommon)
Cost: 7 gems
replace your first card with the first card in your discard pile;

Fire elemental: (uncommon) (burning)
Cost: 20 gems, 10 recruits
Rebirth,
Attack 20;

Seth: (rare) (destruction)
Cost: 15 gems, 15 recruits
mode1: destroy enemy wall,
mode2: enemy tower -20,
mode3: enemy stock -15;

Zeus wrath: (rare) (destruction)
Cost: 30 gems
reduce to 1 the enemy's highest facility;

Athena temple: (rare) (holy, restoration)
Cost: 10 bricks, 10 gems
tower +10
+2 to your lowest facility, +1 to the highest;

Goblin outpost: (rare)
Cost: 5 bricks
quick
wall +20;

Phoenix feather: (common)
Cost: 5/5/5
if you have no burning cards in your hand next card will be phoenix,
else enemy tower -6;

Elvish forest: (rare) (alliance)
Cost: 10 recruits
wall + 27
as long you have this card in your hand, you are not damaged by "charge" additional attack (even if your wall is 0)
(I think this could be implemented changing "charge" implementation)


Maybe some of this cards shuold be balanced.





Mojko on 08:37, 31. Mar, 2009
Cmon, I can't pick them all :D Besides, cards that were not picked, are not discarded. They can be picked in other updates.
Fithz Hood on 10:31, 31. Mar, 2009
of course, I was joking. by the way there is a little problem with your post Mojko: the forum icon is active but your post is green (not red) as if i already read it, and there aren't any other new post. this is the second time in two days. (feel free to delete this post)
Mojko on 11:15, 31. Mar, 2009
We are already aware of this issue. It should be solved in the next update. (btw. it was already discussed in the forum - please report such things in the support section next time, because this is unrelated to this thread)
KingPirux on 12:40, 31. Mar, 2009
cool! you take my disguised goblin lol so there is coming the goblin faction too?
lord Alex on 14:42, 31. Mar, 2009
I think it would be interesting to implement some strange creatures:
Morlock (Common, 4R, Beast)
Attack: 4+N
N=#of morlock cards in game.

Morlock Lord (uncommon, 22R 12G, Beast, Alliance)
Attack: 10+2N
N=#of morlock cards in game.
Discards your hand, next cards will be morlock.

Troglodyte (Common, 6R, Beast)
Attack: 13
If there is a Soldier cards in game, attack=7

Troglodyte Queen (Beast, rare, durable, 5R, Quick)
Select a card from your hand to be replaced by Troglodyte.
Sundancer on 18:10, 31. Mar, 2009
What's wrong with implementing more than 28 cards ?

For me it's the more the better :D
Mojko on 18:19, 31. Mar, 2009
To make a card isn't so simple as it seems. It takes time to get a good card idea, then refine it, balance it, get card image, implement it, test it and rebalance it. In average one card takes one hour to create.

Actually, I was planning to make about 20 cards in this update. Maybe I will delay some cards for the next update.
DPsycho on 22:42, 31. Mar, 2009
Just a heads up, it's "Jolly Roger." There shouldn't be a D in it.

Also, how would one go about submitting original art for use as a card graphic? I feel like drawing.
Mojko on 07:14, 1. Apr, 2009
Actually submiting card pictures would help enormously. Drawing pictures really isn't my field of specialization >_<. Finding the right pictures on the internet consumes much time.
KingPirux on 19:23, 1. Apr, 2009
jolly D. roger?

O! that gives me a new idea for a new card :P
(actually it could be named "Pirates Captain" xD)

Monkey D. Luffy
(uncommon) 26 recruits
(charge N)
Brigand
Atack= N
N= Brigand cards in hand + 4

Cursed Fruit
(common)(no cost)
Stock - 6
next card will be an opponents rare card
replace 1 card from enemy hand with cursed fruit
Sundancer on 19:43, 1. Apr, 2009
the cursed fruit would probably be a litte chaotic :p

besides both is stolen and most likely protected ;)

ps: I love Onepiece xD damn funny
JimmyMethod on 01:00, 24. Apr, 2009
Second-Story Man
(Common) 1B 1R
Brigand
Steals 2 of a random resource

City of Thieves
(Rare) 15B 5G
Replaces all the cards in your hand with:
2 Phantom Lancers
2 Burglars
Assasins
Mercenaries
Pirates
Thievery

Town Guard
(Common) R4
Discards a random Brigand from opponents hand
Opponent loses 5 gems
If none found: +4 wall
Progressor on 22:33, 24. Apr, 2009
Would make more sense to make Town guard destroy recruits, since that is what Brigands cost.
DPsycho on 22:50, 24. Apr, 2009
I like it as gems as I assume he's depriving them of the things they've stolen. You can argue either way, though.
JimmyMethod on 23:50, 24. Apr, 2009
The idea is that you're being 'fined' for stealing things.

You don't need to handicap Brigand decks too much. They're still way underpowered.
Progressor on 13:55, 25. Apr, 2009
---
They're still way underpowered.
---

I doubt that, but I need to play more with or against that to form an opinion.

Doubtfull offensive (free, uncommon)
If new
Wall +10
Bricks -3
Else
Attack: 10
Recruits -5
Sundancer on 14:16, 25. Apr, 2009
Bringand decks have a great disadvantage because it doesn't pay to have much of them on your hand... as far as I know thievery is the only card that benefits from lots of brigands... ( I'd really like to build a strong brigand deck :) )