MArcomage

Free multiplayer on-line fantasy card game

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Progressor on 11:50, 17. Feb, 2009
Colonialism...
Suppose recruits = 1
It's less then ten, so by playing it the card gives you 1 recruit. So, the card is most useful within the range of 6 to 9 recruits, and not in general low on recruits as you said. ;-)
Still useful, thou Id pick Magical steel before Colonialism

Undead Beast = op
Hand with 4 Undead and 4 Beasts (including this card, so there are 2 non Undead and Beast cards on hand):
Z=16, Attack=80 +Stock=16
So you even earn back your costs.
Of course this is farely optimal, but I think this should be at least rare.
Perfection on 20:58, 18. Feb, 2009
Rome's Arena (Uncommon, charge)
Cost 3/3/3
Durable, Quick Card
Attack 1 (charge 1)
Select a card from hand to be discarded

Comments: can easily be discarded by opponement and fairly costly, but nice possiblity to infinetly clean your hand

Fur Trading (common)
Free
Discard all beast cards from hand
+1 stock for each cards discarded this way

Night Murder (Uncommon)
Cost 15 gems
If ennemy wall >9 and ennemy wall <20
ennemy facilities -1

Time robbery (Common, Brigand)
Quick card
Cost 1/1/1
Select a quick card from ennemy hand
Discard it and move it back to your hand to the matching position
else
stock +1
wolfheart on 06:47, 19. Feb, 2009
all your sugested cards are way 2 op
Progressor on 16:01, 19. Feb, 2009
Night Murder is op
The rest definitely isn't.


Underground (30B, 30R)
(Brigand, Rare)
Steals N
N = Wall - Tower

Comment: Potentially op, I know. Gave it no minimum, so its potentially useless too. Though it's quite expensive for that reason (Still might be better only to let it destroy stock, rather then steal...)
Xenogeist on 22:12, 23. Feb, 2009
Plague Dogs (common)
Cost: 1 recruit, 1 gem
(Undead, Beast)
Attack: 3
Opponent discards a beast card with the lowest recruit cost.
20% chance that either you or your opponents next card will be Plague.

Perfection on 21:08, 24. Feb, 2009
Conversion (Uncommon, Illusion)
10 gems
Select a card from ennemy hand
Discard that card and loose ammount of ressource equal to the cost of the card

Comments: Very good against some of the overpowered free rare cards like prince of thieves, but weak against costly rare cards

Loan (Uncommon)
Free
Dungeon -1
recruits +15
Next card will be BlackSmith
JimmyMethod on 18:04, 4. Mar, 2009
Decadence
Rare
10 gems
Enemy Stock -X
X is the amount your opponent raise their tower last turn.
Progressor on 18:38, 4. Mar, 2009
Wishful thinking
(3/3/3, Common Illusion)
Select a non-rare card from hand
Next card received will be that card
Tower -N
N = Total cost of chosen card
KingPirux on 22:18, 5. Mar, 2009
Infernal Sacrificed Summoning (rare)
(10/10/10)
Mage. Undead. Durable
Atk: 30 + 20*N
N is rare cards in your hand

discard your and opponent cards and
recive 8 common cards from your decks


posible image: http://schabbing.nl/3stooges/screenshots/holy%20crap.jpg

is not a impresive powerfull card, but if you are lucky to have 1 rare card in your hand (this one and other) it can make an intresting atack
Pyfty on 22:57, 5. Mar, 2009
Barbarian frenzy (uncommon)


(7gem/7 recruits)


barbarian
Atk: N/2
N is your current wall
your wall will be 0
KingPirux on 00:05, 6. Mar, 2009
disguised goblin
(common)
(1each)
replace 1 alliance card from
enemy hand with goblin
kakerlake on 11:13, 6. Mar, 2009
new type: goblin
7% chance to discard a random card from enemy hand and replace it with a random goblin.

goblin warrior
(3r) common
goblin
enemy tower -N
enemy wall +N
N = goblins in game.

goblin saboteur will be a goblin

Goblin army
(15g 15b) uncommon
Nature
replaces every common card in game with a common goblin

goblin king
(8B, 10G, 20R)
rare
goblin
stock +3N
attack: 5N
enemy tower -2N
enemy wall =0 (will be made AFTER the 5N attack)
N= goblins in game
Fithz Hood on 11:48, 6. Mar, 2009
I like the "goblin" idea; the triggered effect suggested by Kakerlake (probably inspired by King P.) is very nice. in the last update there weren't any new keyword; it will be nice if in the next update will be added a new "faction" that includes orcs, trolls and goblins; similar to "alliance" that includes elves and dwarves. we can call it "horde" (pretty obvious eh?).
KingPirux on 15:38, 6. Mar, 2009
LOL agree with horde new faction. :D there are orcs, goblin and troll that needs their own civilization.
Perfection on 23:05, 6. Mar, 2009
I love goblin keyword idea
decandence card is also great

here is a new one

Night Robbery (Uncommon) (Brigand)
Cost 15 recruits
If ennemy wall is between 7 and 9
Mode 1: Convert enemy recruits into recruits
Mode 2: Convert enemy gems into gems
Mode 3: Convert enemy bricks into bricks
KingPirux on 14:56, 7. Mar, 2009
night robery is too powerfull, it should be a rare or at least must have some negative point... think that if oponent has that wall, it's easy to break, and if you take all their recruits ... and transform them into yours.... wow
DPsycho on 16:25, 7. Mar, 2009
I agree. If the condition were that the opponent has too high of a wall, then this card could serve as a deterrence for building. Punishing someone with the theft of their resources for having too little wall is putting too much control in the hands of the person with this card. It's far easier to lower someone's wall than it is to keep your own wall above ten.

While there are several cards that deal additional damage if the wall is low, in those cases at least the recipient is taking damage as a result of not keeping enough of a defense. The punishment fits the crime, so to speak. A card such as this would give direct attack decks a terribly effective way to cripple resources as well as deal damage, and often at that.

In short, it would be too easy to play Night Robbery for its full effect, it would be too difficult to prevent its play, and its effect is not in line with cards that have similar conditions. Make it Rare, limit its efficacy, and/or alter its effect, possibly with a drawback.
KingPirux on 19:50, 7. Mar, 2009
Final Countdown(rare)
(0 cost)
destroy your and enemy resources
Facilities +5
Enemy Facilities +5
Discard your and enemys hand and
recive 8 new random rare cards

-------------------------------------
Vagabound Wolf(uncommon)
(12 recruits)
Atack: N
Enemy stock - N

N is Enemy Facilities +2
Perfection on 02:01, 8. Mar, 2009
Maybe the condition is a little too easy to do

maybe we should make it something like
ennemy wall is between 7 and 9
that would make the condition quite difficult

and keep in mind it still cost 15 ressource
lets say your lucky and your opponement BOTH had the exact wall required (which is tough) AND has a lot of one ressource (say 30 or more), i dont even think the effect is going to be as powerfull as prince of thieves

Btw wtf at vagabond wolf? that card is insanely imbalanced.
Even if oppponement only has 9 facilities, this card is going to do 11 damage AND lower the stocks of 11 (33 ressource total) for only a few recruits....
KingPirux on 15:54, 8. Mar, 2009
then

Vagabound Wolf(uncommon)
(cost 6 each)
Atack: N
Enemy stock - N
N is Enemy Facilities +2

now is eaven, because the oponent should have more than 6 of each facilitie to make it imbalanced