MArcomage

Free multiplayer on-line fantasy card game

Please log in

Xenogeist on 23:20, 24. Jul, 2008
Helping Hands (Swift) (Durable) (Rare)
Cost: 10 Bricks, 10 Gems, 10 Recruits
Wall: +6
Instant Resource Victory if all your facilities > 10.

Xenogeist on 23:21, 24. Jul, 2008
Forest Spirit (Nature) (Quick)
Cost: 3 Bricks, 3 Gems, 3 Recruits
Production X3 for both players
DPsycho on 06:46, 25. Jul, 2008
I'm not sure that players can gain production when it is not their turn. Are you saying that the opponent will get an additional x3 before their turn (during your turn) or that their next turn will have x3? It seems to me that they could gain resources at the rate of x3 production, but probably not that the multiplying effect could carry over to the next turn. If it is before their turn, that's quite a bit of extra resources in addition to their regular end-of-turn production.
Mojko on 10:14, 25. Jul, 2008
Yeah, that could be a problem. Production bonuses apply at the end of player's turn. So it's probably hard to implement such thing.
Fithz Hood on 11:10, 25. Jul, 2008
Road to Valhalla (common)
Cost: 7 bricks
Tower -10, wall +20

EDIT: changed from uncommon to common
Xenogeist on 11:29, 25. Jul, 2008
Considering I can get +21 Wall for 10 bricks I think you can buff that up a bit.

To answer your comment Dpsycho I guess I just didn't fully understand how that kind of production works. I was thinking of time warp, which I thought gave you a turn of production before your turn ended but I understand now that that was only the swift effect that I was noticing.

Just curious but if I played 2 time warps in the same turn what would the effect be? Would the second card not have any effect? Would it give me another turn of production, making it production X3? Or would it double my resources gained by the first time warp, (End of turn stock x2)x 2 ?
Mojko on 11:40, 25. Jul, 2008
If you play two time warps is a row, you get production X2 at the end of each turn.
Progressor on 20:43, 25. Jul, 2008
That one is funny. :-)

And I too like the idea of card with several keywords.
Shootenanny on 15:43, 26. Jul, 2008
What about the classic "change tower with enemy"-card? I miss that one - and I can't find it here.
Mojko on 15:51, 26. Jul, 2008
I don't think there was a such card in original Arcomage. Besides, it would be way too powerfull, I think.
garbageonly on 16:06, 26. Jul, 2008
What about tower swap + some stock change?

If tower > enemy tower, stock + the difference
If tower < enemy tower, stock - the difference
Swap towers

So if you give your bigger tower to opponent you gain res, vice versa
Shootenanny on 21:29, 26. Jul, 2008
Mojko, there sure is. It appears in Might And Magic 8, actually. How do you mean by "too powerful"?
Mojko on 22:40, 26. Jul, 2008
Here is a list of cards that I know of:
http://www.x-factor.tym.sk/Arcomage/cervene.png
http://www.x-factor.tym.sk/Arcomage/modre.png
http://www.x-factor.tym.sk/Arcomage/zelene.png

It doesn't seem to be there. Changing towers is a very powerfull thing. It can turn the whole game, actually.

But we can discuss it. Please write here your suggestion of the "tower shift card".
Shootenanny on 23:35, 26. Jul, 2008
The only arcomage I know of exept for this is the one you play in the old 3DO PC-games "Might And Magic", maybe that's the difference. Anyhow, I don't really know what more to say. A high cost card, maybe with a certain limit? - I do not think it's more powerful than many of the rare cards in this version of the game. It works perfectly well in MaM-Arcomage - but I might be wrong!

EDIT: I am so sorry. God, how stupid of me not to see my own mistake. Ofcourse I meant the WALL, not the TOWER. I thought there'd even be a card like that already existing, that's why I asked. Is there? And again, I am very sorry. So stupid!
Mojko on 23:40, 26. Jul, 2008
We have a rare card "Wall shift" ;)
Shootenanny on 23:42, 26. Jul, 2008
Haha, well thanks. That's my original question - and again, sorry!
Mojko on 23:50, 26. Jul, 2008
Hey, no problem - that is why we have a forum - to discuss things ;)
Xenogeist on 05:42, 6. Aug, 2008
Hi! I'm back with more ideas. With the new update we got a lot of cool new cards but I enjoy brainstorming about this kinda stuff so here I go.

Road to Tartarus (common)
Cost: 2 All
The next card you receive will be Gates of Tartarus.

Works like Golden Scepter.
garbageonly on 05:46, 6. Aug, 2008
If you want to make it like Scepter, it should be
Next card received will be Road to Tartarus or Gate to Tartarus
Xenogeist on 05:51, 6. Aug, 2008
The next 3 work with a similar theme, that being a card with one keyword being used to summon a card with a different keyword to your hand. It may be a little messy with all the keywords I'm using but they're just suggestions.

Druid (Mage) (Alliance)(Common) Nature could also be a possible keyword instead of Alliance
Cost: 5 bricks, 3 gems
Attack: 5
Discard a card from your hand to be replaced with a restoration or destruction card.

Works kind of like Militia in that you select the card from your hand to be discarded.

Maybe have them summon non-common cards since the keywords don't have much synergy.