MArcomage

Free multiplayer on-line fantasy card game

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Fithz Hood on 11:02, 17. Jul, 2008
as the title says this is a topic where we can post our ideas about new cards.
I think that suggesting only one card per post would make this thread nice and easy to read. Maybe Mojko and The Ultramage will add some of this cards in a future update. so let's listen to your ideas.
Fithz Hood on 11:06, 17. Jul, 2008
Let me begin:

Freshman soldier (soldier) (uncommon)
Cost: 1 recruits
attack 0
charge 10

It's somehow inspired to first wall. Do you like it?
garbageonly on 15:41, 17. Jul, 2008
according to the General Intro post under General Info, new cards suggestions are to be posted there, maybe Mojko can move the post and delete this post of mine
Fithz Hood on 15:52, 17. Jul, 2008
ops, sorry guys. mojko please move this topic if you can.
EDIT: topic moved, thank you mojko.
Mojko on 21:42, 20. Jul, 2008
Of course I can :D
Sylonus on 00:31, 21. Jul, 2008
I like the idea, however "wall" (according to the standard game system) is valued less than attack, so to be balanced, I'd say maybe.

Attack 0, Charge 7.

And it's just a matter of opinion, but I don't like the name flavorwise, though I get that you're relating it to simple wall. (Also to be the exact soldier equivalent of simple wall, it'd be: "If opponent's wall > 0, Attack 3, else, Charge 10 or Attack 10.")
Xenogeist on 11:38, 21. Jul, 2008
I was playing around with a few card ideas but I'll split them into multiple posts if thats what you want.

Fireball (burning) (common)
cost: 8 Gems
Attack: 10
If your last card was a mage: enemy stock -3

REMARK: Implemented as "Pyrobolus"
Xenogeist on 11:45, 21. Jul, 2008
Reckless Aprentice (Mage) (Rare)
Cost: 10 Gems
Mode 1: coverts all your bricks into gems
Mode 2: converts all your recruits into bricks
Mode 3: converts all your gems into recruits

(possibly take damage equal to 1/5th amount transferred.)

(edited it so it's rare and costs more)
Xenogeist on 11:48, 21. Jul, 2008
Stone Dogs (beast, unliving) (common)
Cost: 5 bricks, 4 recruits
Attack 5
Wall +5
Enemy Wall -5

REMARK: Implemented as "Petrified minotaur"
Fithz Hood on 13:29, 21. Jul, 2008
I like stone dogs and fireball, but i think that the apprentice is a bit to powerful to be an uncommon.
another card:

Veteran soldier: (soldier) (uncommon)
cost: 8 recruits
swift, attack 8+N where N is the number of your dungeons
DPsycho on 23:44, 21. Jul, 2008
Wow, yeah, Reckless Aprentice comes off as far too powerful. I'd suggest either cutting the amount given to half of the amount consumed or having it reduce by one the facility of the consumed resource to make it less obvious a choice.
Fithz Hood on 10:23, 22. Jul, 2008
Serendipity (uncommon)
Cost: 10 gems
Next card received will be a rare card not included in your deck

It costs less than "scepter of summoning" because we can assume that the rares in your deck are better (more useful) than the others.
Fithz Hood on 10:39, 22. Jul, 2008
Barricade (common)
Cost: 7 bricks
If Wall < Tower
Wall: +15
else
Wall: +6
Fithz Hood on 10:05, 23. Jul, 2008
Advanced Militia (quick)(uncommon)
Cost: 0
Wall: +3
Select an extra card to be discarded and recive a card of the same rarity
Xenogeist on 02:00, 24. Jul, 2008
Firestorm (Burning) (Uncommon?)
cost: 10 Gems
stock -10 for both players
Players take 1 point of damage for each resource destroyed this way. (maximum of 30)
Xenogeist on 02:02, 24. Jul, 2008
Cowardly Dragon (Dragon) (Uncommon)
Cost: 5 Gems, 16 Recruits
Attack 18 +6*N
N = The number of dragon cards in your hand
Xenogeist on 02:06, 24. Jul, 2008
Fairy Helpers (Quick) (common)
Cost: 2 Gems
Randomly discard 2 quick cards from your hand, the next card you play gains the quick effect.
If you do not have 2 quick cards the next card you receive will be a quick card.

I'm not sure if this is even possible as the game is set up right now but I just thought I'd throw out the idea.
dindon on 03:59, 24. Jul, 2008
Xenogeist, I like the ideas of Fireball and Stone Dogs. It's nice to have those little synergies between keywords to encourage more creative decks. Right now the game has this a bit with Barbarian and Holy, and a tiny bit with Soldier and Holy, but it would be nice to introduce more.
Mojko on 10:28, 24. Jul, 2008
The game does not allow trancendent effect (pass some effect on other card) or effect that happens in the future or continues effect. Fairy Helpers is unimplementable with current effect.
Xenogeist on 23:16, 24. Jul, 2008
Okay. I thought that was the case so I'm just brainstorming.


Abomination (Undead) (Durable) (Rare)
Cost: 12 Gems 12 Recruits
Attack: 2^N
N= The number of Abominations in the game.
Discard a card from your hand to be replaced with another Abomination.

The attacks would look like this:
1=2, 2=4, 3=8, 4=16, 5=32, 6=64, 7=128