MArcomage

Free multiplayer on-line fantasy card game

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DPsycho on 23:46, 29. Sep, 2015
War council, Uncommon 0-cost
Lose 2 resources based on cost of cards in hand
Gain random Tower, Wall and Stock until total gain is 15



I'm unsure how to interpret the first effect. Lose 2 resources? So, if the other cards in hand cost a mixture of bricks and gems, you lose 2 bricks and 2 gems? Or one of each? Or two randomly from bricks and gems?

I feel like it must be something more severe, though, as the second effect is giving an average of 5 stock as well as 5 wall and 5 tower. Yes, I get that the actual gains will be randomly split so the stock gain may be more or less, but 5 will be the average. And if you're likely to gain 5 stock, losing "2 resources" seems negligible to the point of wondering why it's there at all.

Do you mean to completely DRAIN two of the resources? So bricks = 0 and gems = 0 in the above example? That would make much more sense, especially in a 0-cost deck where one could hope to avoid the loss. But if this is the intended effect, it needs to be worded as such.
Zaton on 05:37, 30. Sep, 2015
Apologies. One had tried to be as concise as possible. I will specify the exact loss.

Here is the transcript. I also increased the maximum cost, in light of your valid assumption zero cost cards in hand would derive a greater benefit. While not as you commented:

War Council. Uncommon. Zero-Cost.
Lose up to 4 resources for each card in hand, based on cost(no more than card cost)
Gain random Tower, Wall and Stock until total gain is 15

Now, as I can hope I've conveyed, zero-cost and low cost cards in hand can net you benefit, while a hand full of higher cost cards will cost 32 resources for a paltry gain. A gem cost card would cost you up to 4 gems, while a Miracle or Priest would only cost 1 gem, an Oasis 3, and on and forth. mixed-cost cards with all resources mixed would up to four of anything, not four of everything etc.

I hope the card now describes the effect as intended?

In the original, Zero-cost card benefit was only an afterthought, but, now the idea is you wait until your hand fills with low cost cards to play War council, and receive a random but cost effective gain.
DPsycho on 14:56, 30. Sep, 2015
Its effect is much clearer now. Good change.