Lord_Earthfire wrote:
Maybe we need justr more restoration cards to glue the archetype together.
I said the same before, but now I'm not as sure. More cards won't change the fact you can't combo the current ones right.
holds restoration chains together is rejunevation (which i think does a reat job, at best with meditation).
Again, Restoration chains
sound good, in theory, but unless you drew a Rare Restoration, there are so,
so much better cards to Rejuvenate than any uncommon Restoration chain is worth your turns.
They are Restoration cards. Their combos give you resources. They couldn't be any less impressive or bring you less close to victory, even in an accumulation deck. You don't want to do that. You want the big hitter you summoned last turn to play it again, or more castle building cards to defend yourself in a bind, anything, BUT to gain resources for the chance to gain MORE resources, and then die, because you've done nothing else for three+ turns and you've made a horrible mistake.
Imagine your scenario. Any mage + Meditation + Rejuvenation + Meditation again gives 55 gems, and 18 guaranteed of your lowest resource.
The cost of the cards is 38 plus whatever the mage costed. You've spent more than 38 resources over 4 turns to gain less than double the resources back. You've achieved horse piss. And this is the best you could think of. And it probably is.
In a holy deck, you could play Miracle for +8 stock, or 24 resources, at the cost of ONE gem, in one turn. Ignore the +2 Stock to the opponent, obviously you put Miracle in a deck where they're not a problem. You gain twenty-four times the resources you've paid, in one turn. How do these compare? And then you could Rejuvenate it, a one gem-cost card, play it again, and you've gained 48 resources for 10 resources in one turn less, net 38. THAT'S ALREADY MORE THAN WHAT YOUR 4 TURN COMBO GAINED. And you'd never do that, because Rejuvenating a 1 cost card is nuts!
Comboing Restoration cards makes no sense! The combos give you less benefit than a 1 Resource cost card! And that's at the best of times!
And do mind I don't say Restoration cards are bad. They are great for their card effects, and near everyone plays at least a few of them per deck. And when they give you both the combo and the benefit by some sheer accident, you're even better off. But you don't combo them on purpose and win. They don't synergize, and sacrificing their card effects for the combo is not worth the trouble.
I recommend the MArcomage staff for Countermeasures to trigger the same as Fear and Rage Blast. Perhaps radical, but the change would ensure the current Restoration cards are comboable, too, not just the possible future generation. They'd trigger more, they'd trigger better, they'd trigger for less cost to you, and Restoration decks would be back again~
What do you think? Makes sense?:3