MeCho wrote:
Who the hell would ever pay 11 resources each for -30 Wall or -5 Stock i know i wouldnt.
By the same logic, you wouldn't pay 40 resources for 30 damage and a facility on a Rare, but guess who the most popular card is. And guess who argued the card was too strong? You!:D
Submersible is
1. an Uncommon, the prices need to be worse by definition the more grandiose the card effect is. Have you seen Forgotten Castle?
2. Fair priced due to optional effect. Play a Whale. Does the enemy have no wall? 10 Recruits out the drain, dear. Less than ten stock? Even worse. And the stock reduction triggers if you damaged the wall down in the same turn. Whenever the opponent has 30 wall or less, you trigger both. They try to build the wall back up? You trigger both again.
3. Spammable and 11-22 of the resources might not be one you use much otherwise. That is what makes current mixed-cost card prices viable. When you do use everything? Don't put mixed cost cards in your deck, they are always priced awful. Blind guardian costs 3 extra compared to Parapet for the same effect, and they are down in the 10s, not big hitters(see point 1.).
4. The would-be-highest Wall- uncommon in the game, and we have to be careful to price, therefore. We do not know what Submersible would do in a Charge deck on the long run until we try, for the simple reason
nothing does anything similar right now. Don't pretend you do. No one will unless they run high-end simulations. We have no precedent.
You have no case for 6/6/6. 10/10/10 is what I recommended, and 9/9/9 is already a push.