MArcomage

Free multiplayer on-line fantasy card game

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MeCho on 08:05, 16. Aug, 2015
What do you guys think about Quick keyword on this card with increased gem cost?
antichroust on 17:40, 17. Aug, 2015
MeCho wrote:
What do you guys think about Quick keyword on this card with increased gem cost?


nice concept, i think it could be quick in some condition, for example if tower < 20 then act as quick (if this scheme is implementable...)
DPsycho on 17:57, 17. Aug, 2015
Personally, I find cards that arbitrarily set up perfect conditions for another (situational) card of the same rarity and then summon it to be detrimental to the game as a whole. All it does, in the grand scheme, is replace the situational card in people's decks. That being the case, it makes more sense to instead change the situational card to have the full effect rather than feature cards that are effectively a poor choice.

But these situational cards SHOULD be situational. That's what makes them, and the game as a whole, fun.

This isn't meant to come down on Well Prepared Strategy specifically, but it is one of several concepts we've seen lately like it. And to be clear, I don't mind when a Rare summons an Uncommon or Common that would work perfectly on the next turn, since those summoned non-Rares are usually useful on their own anyway. But then again, it does bother me when concepts are created for the sole purpose of being summoned by another concept. Such cases don't give the lower rarity card a chance to stand on its own.


TL;DR: If a card ONLY exists to directly benefit another card, it's likely a poor design choice.