antichroust wrote:
i can say that paralysis is loss of muscle function, so Demonic because you use it against your opponent like some voodoo magic
Then, since you said to warn of any issues... Voodoo magic is based around bargains with or imprisonment of
spirits, and have scarce to none to do with demons. While you are correct Voodoo does deal in paralysis(while demonic magic does not, in typical terms), and the loss of a facility could represent the bargain, but, there is no Voodoo theme in MArcomage yet to recommend alongx3
In the Might and Magic universe a demonic magic user would be a Heretic, while the summoner of demons, in both the games and 'reality', is a Demonologist.
Quick its because you paralyse your opponent, so you can let him in his paralysed state and play some other Quick
I have gathered - great idea~
Horde because its fear effect, matching card is terrified by being paralyzed (most of us dont want to be paralyzed)
Scared into building palisades? Fear is intended to show the general fear and panic of the population of hordes, not the terror of a single person/smaller group of people. While the spell is large scale, they would notice their walls do nothing against the effects, thus Horde isn't even redundant, just out of place.
EDIT: In actuality, after consideration, I realized they could build walls out of fear you freeze them again, and kill them while they are defenseless. I retract the pledge~
Enduring because if it lasts long it can kill you
Again, I knew, and great idea! I would not be opposed to raise the damage somewhat, too, in accordance with the two removed Keyword's price at least:3
fothanks r the comment Im more than willing to change this card if you see any circumstances which will make this card unplayable/hard to play/with no use/you find it stupid/etc...
As is, Paralysis is a great card. In a resource abundant deck, the scheme could allow you to cripple your opponent for a lot of cards worth of time, and can afford to lose a single facility for the advantage. Once you raise Enduring to give Paralysis a little guarranteed punch aside from the possible Quick attack cards summoned,(five or six would be good) there should be no objection.