MArcomage

Free multiplayer on-line fantasy card game

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MeCho on 13:22, 25. Jun, 2015
too weak maybe if you removed the card cost OR the fact that opponent gains resources and i i think you should include the matching card as well
antichroust on 15:25, 27. Jun, 2015
MeCho wrote:
too weak maybe if you removed the card cost OR the fact that opponent gains resources and i i think you should include the matching card as well

right, in this state its kind of useless
I want it to be Far sight keyword so i dont want to opperate with matching card (just reveal it or use far sight effect), but of course its good idea to apply replacing effect on matching card and maybe switch the resource gain to you from opponent replaced cards and vice versa:

Replace neighbouring cards in your hand and matching and neighbouring cards in opponent hand with the same rarity cards
Gain N random resources
N = cost of replaced cards in opponent hand
Opponent gains M random resources
M = cost of replaced cards in hand

but now the effect might be really serious, so i would change it from common to uncommon, leave the Far sight so it still reveals neighbouring neighbours and add price (6/6/6 or more?) since it should be able to pay itself by its effect

or is the card still crap or changes are stupid?
MeCho on 11:28, 29. Jun, 2015
will not the cards become hidden again as they are discarded thus negating the far sight revealing effect ?

The changes to the card you made makes the card better and that is very important in its current garbage state
antichroust on 17:22, 29. Jun, 2015
MeCho wrote:
will not the cards become hidden again as they are discarded thus negating the far sight revealing effect ?

Im not sure but i think that they become hidden as you said, anyway im not sure if the far sight effect is applied on matching card before or after its discarding... also that card meant to be kind of psychedelic, so if its going to do something which is crazy, it should be ok
Zaton on 17:58, 4. Jul, 2015
We will have to shorten. Here:

Replace neighbouring cards, matching card and it's neighbouring cards with cards of the same rarity
Each player gains random resources equal to the cost of opponent's replaced cards

Seven lines less, does the same:3 11+1 would still be the most massive card text in the game, but far less of a screen stretcher.
antichroust on 18:09, 4. Jul, 2015
Zaton wrote:
We will have to shorten. Here:

Replace neighbouring cards, matching card and it's neighbouring cards with cards of the same rarity
Each player gains random resources equal to the cost of opponent's replaced cards

Seven lines less, does the same:3 11+1 would still be the most massive card text in the game, but far less of a screen stretcher.


thanks I was just thinking about shortening... :)