UncommonsOK:
Knight templar, Miracle, Monastery, Paladin, Priestess of light, Templar castle, Warpriest.Subpar:
Cathedral — kinda good as resource+ card, but lacks defense. How about reducing tower gain to 5-7, but adding +12-14 wall gain?
Crusader — I'd add some attack depending on Holy cards in hand. Something like "If #Holy in hand > 3, attack: 8".
Guardian angel — since we lost
Heresy/
Death before dishonor combo, N limit for this card can be raised to 10 or cost can be lowered to 12G/12R. Now it's slightly too heavy for its effect.
Heavenly warrior — I have two ideas. First: removing enemy gems doesn't fit this deck at all, so it can be replaced with conditional Magic+ like on
Lava spectre. Second: some conditional attack (5-6), like I've suggested for
Crusader.
Seraphim — too heavy. Decrease its cost to 15R.
Zealot — again, its reliability lost and won't come back, so its N limit can be raised to 9-10.
Bad:
Fairy — come on, raise its cost to 7G to prevent first turn use and make it Swift again.
Uncommons that could be Holy:
Dark templar — as it is.
Glacial temple — reworked into something like this:
Mode 1: Magic: +1
Mode 2: Dungeon: +1
If #Holy in hand < 5 Quarry: -1Risen angel — [s]just because Holy/Undead seems fun[/s] with Undead included in condition.
Rares Can't say anything bad about Holy rares except one.
Avenging angel as it is now doesn't have ANY synergy with Holy, but perfectly fits Demonic decks. So I'd add another card with same effect and Demonic keyword and rework Avenging angel into something else, Holy-dependent.
My idea:
Cost: 20G, 20R
Attack: N*M/2 + 20
N = #Holy in hand
M = damage taken in last roundOh, and another thing: pool of Holy rares is extremely narrow, but unlike Soldiers or Brigands, Holy doesn't work on commons and uncommons only. We need more Holy rares.
Rares that could be Holy:
Avatar of Vengeance — as it is.
(YOU HEARD IT HERE FIRST)
Angel of destruction — as it is.
Supportive cards OK:
PrayerSubpar:
Divine intervention — Why
Miracle has Holy keyword while Divine intervention doesn't? Give Holy to it and raise its cost to 14G.
Mountain of faith — I think it's subpar, but I'd like to see where it would be after changes to Holy cardset I've suggested, so I don't want this one to be changed.