(Although, this also includes examples of my failing to RTFM and a piece of conversation that was missed.)
Djinn on 03:44, 11. Jun, 2014
_Also, are you sure Exp is based on ELO? I won a couple matches and look at the bar, and it didn't look much different than AI matches.
Djinn on 03:45, 11. Jun, 2014
_Or, wait, scratch that; is it based on relative XP?
Coolis on 03:48, 11. Jun, 2014
_yes, if you win with the guy with higher level, you gain more wxp
Djinn on 03:49, 11. Jun, 2014
_That's interesting; it completely ignores the fact that a player could have a super-bad winrate but has played a lot of games.
Coolis on 03:52, 11. Jun, 2014
_That's good point, winrate should be taken in calculation as well
Djinn on 03:53, 11. Jun, 2014
_Well, for stuff like scoring, and where people are placed in the players list, I would go with the same ELO system that http://games.ravenblack.net/rules/1/winning.html
Djinn on 03:54, 11. Jun, 2014
_-- ah, that is, the system that Ravenblack's Warlocks uses.
Coolis on 04:35, 11. Jun, 2014
_interesting. i'll take a look on that
Djinn on 04:38, 11. Jun, 2014
_Anyway, good game; just remember to bookmark (or something) the link for later before you close the game. Oh, and do you mind if I post some of this chat too?
Coolis on 04:39, 11. Jun, 2014
_Sure, i don't mind
Coolis on 04:40, 11. Jun, 2014
_gg and thanks
Coolis on 04:40, 11. Jun, 2014
has left the game
Djinn on 04:41, 11. Jun, 2014
_(Also, yes, this game was about 6 or 7 times as much bar as an AI game; it spammed me with the list of cards right after I sent Thor.)
I was in too much a hurry at the time, so the link "/1/winning.html", isn't really what I meant; that refers mostly to the number of games the player has won in a row, their "streak". Instead I meant the one linked on that page, here
/1/elo.html, which is very much the same system that Chess, and
actually a whole load of games use.
Although, this little mistake of mine does highlight how easy it is to have more than one system; Ravenblack uses the streak length to rank players, then an option to rank by Melee streak length, and then on the right (beside activity) the option to rank by ELO.
I don't really expect Mojko to really care about players being rating based on how good they are, since this game is extremely competitive; it's more the thing people just log in every so often to relax or whatever, so they care more about which players will be consistent opponents.