MArcomage

Free multiplayer on-line fantasy card game

Please log in

MeCho on 19:19, 22. Feb, 2014
This got removed from my Horde deck if you cant use it in Horde deck it means you cant use it at all actually after i made the deck i later forgot its a rare card its clearly on the same league as Justice(ignoring the tier difference) if not worse... removal of production x0 could start its climb for lesser uselessness
MeCho on 07:53, 25. Feb, 2014
Actually ... lets go from this :

Tower: +4N
Wall: +15
Production x0
N = #Horde in hand

To something like this :

Tower: +N4
Wall: +N8
if N<3 Wall+25 Tower +0
if N>2
Recruits production x3
N = #Horde in hand(Max 5)



if N<3 Tower +N4 and Wall +N8 becomes obsolete
NG_Beholder on 08:14, 25. Feb, 2014
Actually I don't want to see a zero-cost with up to 40 tower and up to 80 wall, especially if it works like free Stilshrine of Miriam in non-Horde decks. Even if it's a rare.
I think this card is not bad at all and doesn't need any changes.
MeCho on 14:29, 25. Feb, 2014
Stilshrine benefits from Alliance keyword if it doesnt proc it barely pays its initial cost compared to common cards by benefit (assuming Facilitys at 3) but i see your point therefore i edited the buff a bit
NG_Beholder on 16:14, 25. Feb, 2014
I'd rather make Horde keyword able to discard matching card if their recruits cost is equal than change this card, tbh.
With 7-8 Horde cards in hand it's actually pretty good - +28-32 tower and +15 wall for prod x0.
MeCho on 17:53, 25. Feb, 2014
with 7-8 horde cards.... the thing is you wont have 7-8 horde cards and horde im not even sure you can base a strategy on Horde alone and deck will consume WAYYYY too much recruits and youre sacrificing any chance for any other keywords thats what happened to my Horde deck which slowly became into a Beast(13) deck more then a Horde(12)one so you are more likely looking it as a bonus Far sight type of thing rather then base a strategy on it and thus yet again 7-8 Horde cards doesnt happen unless youre using a rare hand change card ... do you personally have it in one of your decks? i thought so

The equal for keywords would have from litle to no effect its adding a +1 tops and would not fix this cards issue at all it would still be horrible and and not picked even in Horde focus decks its a 0 cost rare card and its discard viable...woow
Lord_Earthfire on 11:50, 3. Mar, 2014
Well, in a properly build horde deck you should have at least 6 horde cards in your hand. The point is that horde's commons are amongst the cheapest and most effective commons in this game (Dire wolf are 9 damage for 3 recruits or centaur tribe are 12 dmg for 6...) and above this there are a bunch of horde cards which are zero cost cards or just cost a single recruit. of course, the cards have a higher cost and reward the recruits afterwards, but this is more usefull than a bane since you can discard with this your enemies cards. Ofc this means that you should run some sort of dungeon increasers.

On the other hand, it can easily be summoned via apostate or dark horde (In the second case you already got 8 horde cards....)

In fact, this card's effect is just downright powerfull. If you want to change this card, it should be completely reworked, but buffing is the wrong direction.

And, just by the way, justice is far away from being weak, but since i assume you don't have played some zero-cost decks (for example in combination with road of valhalla or valhalla itself) , you can't know...
NG_Beholder on 12:40, 3. Mar, 2014
Correction: common Horde cardset, while being strong on paper, is actually mediocre because it doesn't have any supportive resource+ cards. Remember how much stronger Beast decks became just because of Fire fox and Abyssal viper rework plus Thunderbird implemention?
Lord_Earthfire on 18:12, 4. Mar, 2014
Well, true point, but we have to admit that horde is a quite new keyword and beast cards are avaible for a much longer time.
There are already some cards which support horde with recruits, but these are not much and are uncommons (And darkling and goblin flanker are quite unreliable).
I hope that this changes which future updates.
sq on 18:36, 18. Sep, 2015
It occurred to me recently that the effect of this card is much more suitable for an uncommon than for a rare and I have found the same discussion here with no decisive conclusion and no results also.

I see that the only reason the card is still being played (at least according the statistics data) is that it is summoned a lot by zero cost and horde summoners (and its still turns out to be garbage in 95% cases).

I propose a subtle tweak that would make it at least useful for the horde decks (and, as said above, now it is deadweight for horde, and, effectively for any deck), that is to add a Far sight to it. That would be the only horde far sight which would also make sense in terms of atmosphere - Overlord as the only seer for the horde