MArcomage

Free multiplayer on-line fantasy card game

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Fithz Hood on 09:45, 22. Feb, 2014
I think the cost of this card is quite high. there is a return of resources but most of the time it will be in recruits or gems, I would like it better if the returned stock is converted in bricks, more useful for unliving.


Discard a card from opponent's hand
If #Unliving in hand > 3
Gain half cost of the discarded card in bricks (max 20)
dmtripper on 16:33, 22. Feb, 2014
I like the idea. Even if the cost of the discarded card is 40+ you are only getting a few more bricks back than you payed out. The language on the card right now seems a bit vague to me. If the discarded card cost 20/20/20 would you get 10/10/10 back? that would mean that the "max 20" would apply to each resource individually. Or is it the case that, currently, you can only receive 20 total resources? The suggestion you are making would clear that up, since one could only receive 20 bricks max and no other resources.
DPsycho on 18:07, 22. Feb, 2014
I use Sphinx a lot, and I wouldn't change a thing about it. The thing is, if you're meeting the condition, you're likely only playing it when you'll trigger the Unliving keyword effect for triple brick production, so you're already recovering most, if not all, of your brick cost.

I will often end up using it not because I need to discard something from the opponent's hand, but because I want the recruits I'll gain by using it. I have a few high-cost recruits attack cards in my Unliving deck since recruits tend to accumulate, but I don't typically have enough to cover the cost as soon as they're drawn. Sphinx is key to that. I also like that I'm recovering much of the gem cost if targeting a blue card since many Titan pieces cost gems to play. When I can't play Sphinx immediately, it's usually because I have too few gems on hand.

So consider me a dissenting voice. Sphinx doesn't need to do more to add to bricks. I'd find capping its gains to 20 bricks to be a gigantic, unneeded nerf.

(Also, the "max 20" is per resource, as outlined in the manual and the norm across all cards that use the terminology.)
Lord_Earthfire on 16:03, 23. Feb, 2014
I agree with dPsycho either, since unliving decks have most time an abudance of bricks because of the unliving keyword. Sphinx should be considered an utility card for more unliving diversity, focusing it on bricks would greatly reudce its utility... although i wouldn't mind a reduction of the brick cost...
Fithz Hood on 00:17, 24. Feb, 2014
I suppose it depends on how an unliving deck is made. My deck is more focused on bricks, I have no use for recruits; but I understand your point of view and I now think Sphinx does not really need to change