Mountain unicorn, Rare, Legend, Runic, 12/12/12
Attack: 30
Wall: +20
Quarry: +1
Well, it's been a while since this card was introduced. It somehow managed to have more plays than any other rare including durable ones and stay on top for a long time. Why? I'll explain.
First of all, it is both offensive and defensive, and both these aspects are very decent. 30 attack, up to 30 wall and up to 10 tower - getting all these effects is like playing two good uncommons at once. But there is also a third uncommon - Mountain unicorn gives +1 Quarry. With these effects Legend keyword looks just like a little cherry on the cake - nothing more.
But all those things would be balanced - it's a rare, after all, it's meant to be powerful - if this card wasn't so easy to play. 12/12/12 cost definitely can't be called "prohibitive".
All these factors make Mountain unicorn a good addition to almost any deck, from rushing to turtling. Versatility is power, and this card is one of the most versatile in whole pool.
I'd say its cost should be raised to 17/17/17, or one of its aspects should be nerfed (attack from 30 to 15-20?).