Well, I recently built a Charge deck and I would call this card the main part of the deck just because it has extremely narrow summon list.
It can summon two commons, Warhound and Knight - cheap way to raise Soldier tokens.
It can summon Light and Heavy cavalry - pretty good cards by themselves.
And finally it can summon Royal dragoons and Imperial army. First one is 25 + 8N + 15 attack. This usually means 88-104 attack, depending on how many Charge cards you have. Second one is straightforward 90-95 attack - or 45-55 plus basically -15 enemy stock if enemy raised his wall above 45.
I don't want to nerf it by any means, but it needs more common and uncommon Soldier/Charge cards to make its summon effect slightly less predictable. For example, Paladin can get Charge(5) and Lancer can be returned to Soldier cardset with slight rebalance and Charge keyword. Also, there are some Soldier/Charge concepts...