MArcomage

Free multiplayer on-line fantasy card game

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justfun on 07:13, 5. Nov, 2013
when and why restoration keyword was nerfed? I think it was Perfect solution vs facitly killing deck to allow some comeback.

I sugest maybe change like. If lowest facility < 3 raise facility +1 and keep resource gain like atm.
justfun on 07:15, 5. Nov, 2013
atm there are many cards what totally kill the game and allow 0 comeback but make game for oponent fustrating and boring just to discard cards to end. Like damnation.. this is totally idiotic card.
NG_Beholder on 08:52, 5. Nov, 2013
1) Restoration was ridiculously good as a base for turtling deck. With that +10 of lowest resource you could easily build 30-40 stock to round 10. Good luck to lock it down with Brigand or Destruction.
2) Damnation is basically GG for opponent, but it's expensive as hell. It's like complaining about Bahamut oneshotting everything. Yes, facilities and stock reducing strategy is annoying to play against and not fun to play at all, but a) it's legit, b) it's not really OP. Unless I'm completely missing something.
justfun on 09:13, 5. Nov, 2013
but what about my idea +1 facility if lower then 3 facility
Mojko on 10:47, 5. Nov, 2013
Restoration was changed quite a while ago and I think it's fine at the moment. Changes in the latest update were in favor of restoring facilities and against facility lowering (below 3).
NG_Beholder on 12:59, 5. Nov, 2013
I guess you can add that additional +5 resource to all facilities that were lowered below 3 to make Restoration more effective.
None on 22:16, 31. Jan, 2014
I think restoration was good, with restoring lowest facilities lower then 3. Now it's crap.
NG_Beholder on 22:52, 31. Jan, 2014
For the record: when I suggested a nerf to Restoration, I didn't mean keyword nerf, my idea was about toning Restoration cardset down.
Coolis on 04:17, 1. Feb, 2014
Yeah, i liked the old one more. It was like a counter to -facilities cards and allowed to comeback from grim situations. Now the keyword effect is kinda meh.
Myschly on 11:47, 4. Feb, 2014
The keyword's damn near useless now, I think it should raise a facility to 2 max, raising to 3 was a bit strong. If Restoration can restore to 3 (which makes sense), then the cardset should be changed like Coolis said.

IMO the problem is how boring it is to sit & discard nonstop. Of course you need to build your deck to handle that, but there could be a card like:

If opponent lowered stock last round, gain N2 stock. Else:
Gain N stock
N = 9 - #Facilities
MeCho on 11:59, 22. Feb, 2014
I too think restoring to 2 makes most sense because not only 3 is more powerful on itself but it opens strategys which intentionaly lower your facility for gain whit things like Demon fruit Glacial temple Plague etc just to be restored again.... i think if it does restore facility it should not grant any resources and if facilitys above 2 only grant bonus res if res<20 or Facility<3 volia no card retune is needed