MArcomage

Free multiplayer on-line fantasy card game

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Mojko on 08:41, 13. Oct, 2013
Balance changes preview

Keyword changes:

Beast - Basic gain 5, bonus gain 4, Breeding - doubles recruits production and opponent receives bonus damage based on recruits production (max N, N based on played card rarity (Common - 2, Uncommon - 5, Rare - 10)).

Card changes:

Centaur champion - recruits production lowered to 4 from 5
Cultists - recruits cost lowered to 10 from 15
Dwarven wall - bricks cost rasied to 7 from 6
Earth elemental - bricks cost lowered to 15 from 20
Elder shrine - (former Mind control, changed card picture), cost changed to 9B 8R, magic reduction effect is now conditional
Harpist - (former Treacherous artifact, changed card picture), cost changed to 9B 8G, dungeon reduction effect is now conditional
Harpy queen - card effect corrected (new card flags were not set properly)
Kidnapping - (former Kidnap), cost changed to 6G 7R, quarry reduction effect is now conditional
Minaret - card text corrected
Reinforced gate - primary wall gain is no longer conditional, tower reduction effect added
Soul cleaver - gems cost lowered to 10 from 15
Titan's head - card text corrected
White lady - card text corrected

Feedback is appreciated ;-)
NG_Beholder on 11:03, 13. Oct, 2013
First of all: this is the first time when I like ALL incoming changes to cards.
But I didn't understand the damage part of new Beast keyword. So if you have Dungeon 4 and play a rare to trigger it, you'll do 8 additional damage, right?
Anyways, I'd raise basic token gain to 10 - this effect doesn't look as devastating as previous.
And please, consider to change Frenzy as well - Rage of Urk et cetera already became much stronger than expected, and with such change to Beast keyword we'll get our rare Beast/Frenzy in their old glory, but much easier to play.
Mojko on 12:56, 13. Oct, 2013
Yes, you understood the keyword effect correctly. I plan to so some minor change on Frenzy as well, but I haven't decided exactly what yet.
DPsycho on 14:07, 13. Oct, 2013
I liked having Earth Elemental at the higher cost so it could be discarded and used with Reuse the rubble since it often ends up as dead weight in your hand, but I do end up using it for its stated effect rather often, so I can accept making it cheaper. ;)

(Really, I'm sure I play it much more often than I discard it. Having it in your hand makes for a nice deterrent while being passively useful as a keyword card. I don't have an actual complaint here, though it does make Reuse the Rubble less useful in the long run.)
theultramage on 18:01, 19. Oct, 2013
Halloween update is now live. Enjoy!
Fithz Hood on 22:36, 19. Oct, 2013
Tricky Halloween, it doesn't care about calendars!
I'm gonna use Halloween's skin and background to celebrate
it's a nice update by the way, I've made many changes in my decks
Mojko on 06:15, 20. Oct, 2013
I know the timing is a little bit off, but I had some spare time previous week and I've finished all the changes, so I decided not to delay it :)
boovli on 20:53, 20. Oct, 2013
Actually I don't understand changes in Beast and Frenzy in two ways.

1) How actually Beast keyword work? I thought so: if I have #Dungeon=3 and play uncommon card I'll get 3 additional damage. Because additional damage equals #Dungeon, unless it is higher than 2/5/10 for common/uncommon/rare card.
But watch this replay: http://arcomage.net/?location=Replays_details&CurrentReplay=330430&PlayerView=1&Turn=11
I play Griffin and make only 16 damage, so additional damage = 2.

2) Why are Beast and Frenzy nerfed? According to my experience these decks are kinda rare and weak. And so they get even weaker.
Mojko on 15:10, 21. Oct, 2013
The extra damage for Beast is based on number of recruits produced. This means you can take advantage of cards that boosts recruits production.

EDIT:

Actually, there was a slight bug (lower damage for common and uncommon cards) in the Beast keyword effect (fixed in r1176). Changes will be applied soon.
Myschly on 10:01, 25. Oct, 2013
I was thinking of deleting all decks and make new ones, but maybe it's best to wait 'til 2014 update?
Coolis on 11:59, 26. Oct, 2013
Why? The changes aren't that big.
NG_Beholder on 09:26, 27. Oct, 2013
I don't really like this Frenzy change. It must be reworked, we already had this iteration and it was weak and ineffective.