Fithz wrote:
Nice, but I like it better without Durable
Yeah, it might be a bit too OP as durable...
I was thinking something a long the lines of:
1. Amass non-commons
2. Sacrifice them (and hand slots) for productivity
(The greater the sacrifice, the greater the yield)
Each of the industrialization cards being akin to a factory, of sorts. Kind of like a hybrid of Ancient Power and Farm (but with the sacrifices mentioned above) geared towards runic builds.
But some other nerfing options that comes to mind would be:
A: change the wall increase from N to N/2
B: change the card rarity to rare
C: change the card tiers to be replaced with rares only (instead of rares and uncommons)
Or something I think might be ideal would be to have two cards:
Dwarven Industrial Revolution (Rare) (Runic) (0/0/0):
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Replace all non-common cards in hand with Dwarven Factories
Production: x0
Bricks: -2N
Recruits: -2N
N: card(s) replacedDwarven Factory (Uncommon) (Runic, Durable) (1,1,1):
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Wall: +N
Stock: +2N
N = Dwarven Factories in handWhat do you think? This way it will be harder to trigger the industrialization (since it's rare), and the factories themselves can't increase their numbers by playing the same one twice after drawing more rares. Also, since the factories are uncommon (and durable), they can be decreased by playing banishing cards of any rarities. And both Dark Templar and Witcher would discard them all.
Dark flame and Giant could do the same; but then the factories would have to be lowered to common, which would probably make them too easy to amass.
And there's always the possibility of decreasing them with flare attacks, Elemental storm, Harpy queen, Wind witch, Black market and other switching/replacing cards.