Here is a preview of current
balance changes and
new cards.
Keyword changes:
Beast - effect changed to "grants additional turn with no bricks and gems production"
Frenzy - trigger condition changed to "if played card is a rare card or is a neighbour of a Frenzy card"
Skirmisher - secondary effect condition changed to "Recruits only attack card" from "Recruits only card"
Undead - keyword effect changed to "a part of the total cost of the played card will be returned. Returned amount is based on number of different resources present in the card cost (3 - third, 2 - half, 1 - two thirds)."
Card changes:
Battle rager - changed primary effect condition to reflect recent Frenzy changes
Call of the wilds - removed additional recruits cost
Centaur champion - added Beast keyword
Dark forest - cost changed to 10G 9R from 17R, effect changed to gems and recruits gain, each based on different keyword
Darkforge - tower gain added
Emissary of the afterlife - removed trigger condition, added limit on number of replaced cards
Forest guardian - minimal attack value added
Giant spider - removed Beast keyword, added Horde keyword
Griffin - cost changed to 4B 7R from 10R
Nightmare owl - removed Beast keyword
Orc engineer - can no longer lower player's tower
Spirit of Earth - attack lowered and is no longer conditional, added conditional bricks production
Templar castle - can no longer lower player's tower
War elephant - recruits production added
Will o' wisp - (former Wisp) reworked completely
Wolf mistress - cost lowered to 8R from 10R, attack raised to 8 from 6
Wolf raiders - cost raised to 12 from 9, N now works with both Beast and Horde keywords
Feedback is appreciated. Hopefully, I'll be posting new cards preview later this week ;-)