Me and my friend looked for something to do together. I got reminded of this great online card game with lots of customization, interesting gameplay and instant free access. So we made him an account so I could teach him the ropes and get to playing.
Except the game has changed since I played several years ago.
First off, the deck tab was closed off, non-existing. I wanted to show the vast wealth of deck customizability except he only had his three premade starter decks, which I bluntly told him sucked. At this point I checked the forum to see what was up, and found that a grind-to-unlock system had been implemented.
Well, that capitally sucked.
At first we kind of tried to cope with it. I made stupidly bad decks on my own so we could play at "even footing." However, this got boring real fast and his unlock rate was not fast enough, so I just made a spoof deck and deliberatley lost 30-ish games.
Now he is at level 10 and can finally start playing the game, which is a great thing, because we both like it. However it was a great frustration that the game has implemented this so obviously anti-usability feature. Do we not want the player base to grow, to promote new players to start playing the game? Punishing them with a grind-to-unlock scheme is doing the exact opposite.
Also it is a potential problem that every new player needs to find a veteran willing to lose games. At this moment winrates are not relevant to anything at all so it is not a problem for the veteran except time, but we got the feeling this kind of grind could warrant a ban, would the administrator want to. Making new players afraid to get banned just because they want to start playing the game is also a bad thing for growth.
Of course I do not think Mojko would ban anybody for this reason, but in other games it might be standard.
Anyhow, I think I have made it clear this would be a much better game for everybody if the grind-to-unlock feature was removed.