MArcomage

Free multiplayer on-line fantasy card game

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Mojko on 09:04, 17. Mar, 2013
Deck sharing has been completed and tested. This feature will be added in the upcoming Easter update. Here is a preview of current build of balance changes (no new cards will be added).

Keywords:

Beast - changed effect to "Basic gain 8, bonus gain 4, Agility - grants additional turn with no production" from "Basic gain 14, bonus gain 10, Fierce attack - additional damage will be inflicted upon your enemy based on played card rarity"
Frenzy - changed condition to "if played card is a neighbour of a Frenzy card" from " if there is another Frenzy card in hand"

Cards (current build):

Apostate - removed Mage keyword
Archmage - now summons Ice queen instead of last card
Druid - now summons card instead of replacing it, but the summoning is selectable instead being random
Fire guardian - condition now also includes Mage
Librarian - attack replaced with tower gain
Master of the past - cost reduced to 0
Overpower - gem cost moved to the card effect, also it is now based on recruits gain
Sacred forest - Miriam added to summon list, replacing Elven apprentice
Stonehenge - wall gain added
Warlock - reworked to be a better support card for both Undead and Mage keywords
Wizard's cottage - replaces a card in hand instead of summoning it (preserving summoning rules)
Wolf mistress - replaces a card in hand instead of summoning it (preserving summoning rules)

Feedback appreciated :)
Fithz Hood on 13:06, 17. Mar, 2013
That's a nice update for mages and beasts. and I like the change for frenzy too.

Sacred forest needs to be rewritten like this:
Replace your hand with Princess of elves, Miriam and Elven: market, ranger, warlock, sorceress, priestesses, enchantress.being ero cost

I like Master of the past being zero cost, I would change also its poor brother (Anomaly sphere) in the same way.

I need to experience the new Frenzy style first to comment Overpower but I think it probably needs a proper cost, maybe small like 1G/1R.

I'm glad for Beast and Mage but let's show some love also for Alliance and Runic. They have probably the weakest cardsets right now, they act only as support for other decks. They surely needs new cards but for now let's see if we can improove the ones we have.

Dark forge could have some Wall gain, maybe Clay valley too.

Elven apprentice it's nice but slow. I'll change it into "replace lowest rarity card in hand with Mode1...".

Spirit of earth could have a "brick production x2" as another conditial bonus.

Forgotten castle has a good name: I've really forgot we have this card! It could be a good card for Runic cardset.

Death pact could lose its limitation and somehow gain Runic keyword (mavbe changing the name)

I'd like Runic to have some connection with Durable. So Tower of Babylon and Moat could be Runic.


Ah, what about giving Barbarian to Warlord castle?
Veli Joze on 21:05, 17. Mar, 2013
I like the new updates except Archmage dont get me wrong its a good update now it fits better in a mage deck but i like the flexibility of the current effect.
Also i think that adding a runic keyword to moat wold be a mistake it wold make it overpowered.
DPsycho on 21:50, 17. Mar, 2013
I agree regarding Archmage. I use it in non-Mage decks that end up with surplus gems, and drawing Ice queen would make this card far less appealing in those cases. Could you give it two modes to choose between drawing last card played or Ice queen so we can keep its current usefulness intact?
Fithz Hood on 22:13, 17. Mar, 2013
Veli wrote:

Also i think that adding a runic keyword to moat wold be a mistake it wold make it overpowered.

True! Obviously the wall gain should be lowered, or the +15 conditional wall could be removed.

About Archmage: it's an Archmage! It should know a great varity of spell!. So I Suggest to make it like that:
Summon:
Mode1: Last card
Mode2: last enemy card
Mode3: Non common Mage support card
Mode4: Non common Mage

Too much stuff?
NG_Beholder on 10:28, 19. Mar, 2013
About changes:
I like this update. Not sure about Beast token gain though, maybe it's too low, but now is too early to say.
I wonder if Warlock would ever be played in Mode 2, considering gems dependancy of Mage and Undead cardset...

About Fithz's ideas:
Anomaly sphere shouldn't be zero-cost, just because it nullifies opponent's defensive action (like Gateway, Castle beyond looking glass or Prosperity), while Master of the past nullifies offensive effect, and some of those effects don't give a chance to react (Tornado, Devil, Efreet...). I'd give it Destruction keyword and see what happens.
And I'd rather agree with DPsycho suggestion about Archmage.
Other ideas are fine, as always. :)

Plus I still think that Call of the wilds needs its nerfs reverted. Especially now.
jbryant3 on 14:47, 20. Mar, 2013
I agree that Alliance should be buffed (I think I've made a few posts about it before...) and I also agree that Anomaly sphere should get the Destruction keyword.

I also agree that Archmage should know a bunch of spells. How about the following:

Attack: 25
Summons non-common
Mode 1: Destruction
Mode 2: Restoration
Mode 3: Nature
Mode 4: Holy
jbryant3 on 14:53, 20. Mar, 2013
Mojko wrote:
Deck sharing has been completed and tested. This feature will be added in the upcoming Easter update.
Oh, and YAY!
Mojko on 10:57, 24. Mar, 2013
Here is the updated build of the balance changes.

New changes:

Anomaly sphere - added Illusion keyword
Archmage - reworked to be more of an utility/support card
Cannoneer - reworked from Death pact (changed cost, added Runic, removed attack limitation, changes picutre)
Forgotten castle - added Runic keyword
Sacred forest - card text reworded
Warlord's keep - added Barbarian keyword
NG_Beholder on 11:24, 24. Mar, 2013
Now it's brilliant. Except no Call buffs again. :(
Mojko on 12:00, 24. Mar, 2013
I don't want to change Call of the wilds, before the Beast keyword change. I will keep that in mind, though and revise it if necessary.
Fithz Hood on 15:30, 24. Mar, 2013
Mojko wrote:
Here is the updated build of the balance changes.

New changes:

Anomaly sphere - added Illusion keyword
Archmage - reworked to be more of an utility/support card
Cannoneer - reworked from Death pact (changed cost, added Runic, removed attack limitation, changes picutre)
Forgotten castle - added Runic keyword
Sacred forest - card text reworded
Warlord's keep - added Barbarian keyword


Nice.
I like Anomaly sphere being Illusion rather than Destruction.
Cannoneer is exactly what a keyword focused on wall like Runic needed the most.
I'm remodelling my decks right now to save time
Damalycus on 17:58, 24. Mar, 2013
Canoneer would be overkill

I had some runic decks, and it's very easy to maintain lots of resources, with max wall.

and even easier to summon rare runics.

It's "Death pact" on drugs.
DPsycho on 23:10, 24. Mar, 2013
So Archmage will add to tower rather than reduce enemy stock. Sure, I can live with that. Thank you for restoring the summoning functionality. =D
Fithz Hood on 19:38, 31. Mar, 2013
Happy Easter!
I've shared some of my unusual (yet winning) decks to celebrate the update
Mojko on 19:54, 31. Mar, 2013
Happy Easter everyone :)
NG_Beholder on 14:40, 22. Apr, 2013
I've tested new Mage deck and now I'm completely happy. :)
Now two weakest card in this cardset are Chaos wizard and Conjurer, and these cards aren't too bad at all. And new Archmage is excellent.
dimitris on 18:32, 22. Apr, 2013
Is it going to be an update for the orthodox easter maybe? :D
Including new cards of course. :)
Mojko on 07:15, 23. Apr, 2013
Nearest update will be the summer update, however the exact time is still unknown. As usual, depends how much free time will i be able to spare ;-)