MArcomage

Free multiplayer on-line fantasy card game

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Mojko on 13:48, 26. Oct, 2012
I think every card should have a level requirement. That way new cards would nicely fit into the system based on their level requirement.
Fithz Hood on 18:40, 26. Oct, 2012
ok, let's go with unlocks based on complexity.
now we should create some criteria to assign a level to a card.
Keywords should be included in those criteria?
dragon welp and orc grunt are both simple attack cards, they should be placed in different sets because of their keywords?

About total unlock I think it should be achieved after a month. So, how many level does an average players gain in a month (starting from zero)? I really don't remember about nyself, but I wasn't an average player at that time.

About flash I already know the answer was NO. I just wanted to say that AI games need to be more user-friendly.
Right now is: Ok, I've played a card... and now what?
jbryant3 on 18:41, 26. Oct, 2012
Fithz wrote:
Right now is: Ok, I've played a card... and now what?
The AI should automatically play after you do.
DPsycho on 18:54, 26. Oct, 2012
I disagree. It's important to be able to see the result of your play separately from the effect your opponent's card has.
jbryant3 on 18:55, 26. Oct, 2012
DPsycho wrote:
I disagree. It's important to be able to see the result of your play separately from the effect your opponent's card has.
Eh, good point. I guess that's the point of trying to teach these newbies...
Fithz Hood on 19:27, 26. Oct, 2012
DPsycho wrote:
I disagree. It's important to be able to see the result of your play separately from the effect your opponent's card has.

indeed, that's why I suggested a little automatic animation (non implementable) The only opinion left is to make the ai play button more visible:

Ok, I've played a card... now what?... I suppose i have to press that large flashing noisy red buttom saying "CLICK HERE; MORON!"

well, maybe not so aggressive but you get the idea
dimitris on 20:50, 26. Oct, 2012
I like the idea of the AI auto-responding. A small delay could be applied before the AI takes his turn (you know he's thinking what to play :D), always with some feedback to the user. As to how the refresh happens without the player manually refreshing the page and without flash, it's done using ajax push but I think Mojko doesn't want to make the game heavy on javascript.
Mojko on 05:50, 27. Oct, 2012
Actually making a an auto-response AI is easy.We already have the in game auto refresh. It basically pushes one button for you with a time delay. That's exactly how auto response can be implemented.
Fithz Hood on 07:16, 27. Oct, 2012
I've changed the thread's name.
Mojko on 07:55, 27. Oct, 2012
Good job guys, we successfully hijacked Fithz's thread ;)
Mojko on 11:06, 27. Oct, 2012
There is an issue with new players not gaining levels, because they play only against AI, which doesn't grant them EXP. How to overcome this problem? I could change the condition for EXP gain so that players with level 5 and less would gain EXP even when playing against AI. Or we could come up with some kind of formula which would take into account player's level and would produce amount of EXP gained at such level when playing against AI (the higher the level, the lower the exp?).
Fithz Hood on 12:16, 27. Oct, 2012
I like the first idea: AI games will give experience only at low levels.
Another issue is what to do with existing players: will their (our) level drop to zero?
If not, what's up with player that are now at low levels? Will their arcomage account be restricted according to their own level? what about their decks?
And if I give one of my decks to a lower level player using import/export feature he will be able to use it?
Mojko on 13:52, 27. Oct, 2012
The exp gain will not be added retrospectively. The card restrictions would be applied to imported decks as well.
DPsycho on 14:03, 27. Oct, 2012
Would it be possible to tweak the import/export feature to examine the deck (look to see what level the cards are once that's implemented) and return the required level value as part of the operation? If that were to be made inherent to the import/export system ("You must be level 8 to use this deck"), that could simplify things.
Mojko on 14:54, 27. Oct, 2012
Yes, if the level requirement is the reason why the operation is denied, the user will be informed about the level requirement for that deck.
Spoon on 15:55, 27. Oct, 2012
Another feature I might appreciate would be a simple chat room on the Games page. It could be used for messages such as "Noobie looking for friendly game" or "Dragon/Brigand experimental deck, join with your own experimental deck!" or just idle chat. I think talking to the players would make the game seem more open and accessible.

Also, like the idea of Short mode and I liked the themed unlocks idea. I think introducing a few complex cards at a time might just be a good idea.
DPsycho on 22:02, 27. Oct, 2012
It would be nice to be able to add notes to the games you're hosting in the current system, too. I don't think the quick games icon is enough.
Fithz Hood on 22:06, 27. Oct, 2012
Yes, maybe with mouse-over effect.

Spoon wrote:
Another feature I might appreciate would be a simple chat room on the Games page. It could be used for messages such as "Noobie looking for friendly game" or "Dragon/Brigand experimental deck, join with your own experimental deck!" or just idle chat. I think talking to the players would make the game seem more open and accessible.

Also, like the idea of Short mode and I liked the themed unlocks idea. I think introducing a few complex cards at a time might just be a good idea.


Listen to Spoon, he's a wise man.
dimitris on 01:00, 28. Oct, 2012
Fithz wrote:

Another issue is what to do with existing players: will their (our) level drop to zero?


I think all the levels should reset to 0 for the sake of fairness. It would be a kind of MArcomage v2 or something. Of course all the achievements, foil cards, additional deck slots etc. should be retained.

Another idea is to have watchable games. I don't know how easily this could be done or how it would be implemented. I thinkg it might help not only new players, but also better community bonding.
Mojko on 06:26, 28. Oct, 2012
But we already have watchable games. After the game is finished it can be viewed in the replays section.