Here is a preview of
current build.
Changelog:
Academy - production x0 replaced with highest production x0
Battle rager - base attack raised to 15 from 10
Beast farm - wall gained raised to 13 from 5
Berserker - added Frenzy keyword
Chaos gargoyle - Runic keyword removed
Clay valley - bricks gain replaced with bricks production x15, Alliance keyword added
Completion ritual - secondary effect changed to token gain instead of Titan summoning
Conscript army - card replacing mechanic weakened
Cursed amulet - opponent's stock gains lowered to 1/2/5 from 1/3/8
Evolution - card replacing effect on player's hand is now conditional
Dark warrior - minimal damage removed, added Frenzy keyword
Dwarven forge - tower and wall gain added
Dwarven fortification - can no longer summon self
Fanatic - reworked
Ghoul - Charge (3) removed, Frenzy added
Giant spider - wall gain added
Lancer - attack raised to 15 from 10
Market week - cost changed to 0 from 5/5/5
Northern archer - reworked
Orc grunt - attack lowered to 8 from 9, Frenzy keyword added
Red dragon - wall damage effect takes place after the standard attack
Relic hunter - no longer discard Titan support cards
Shrine - divisibility condition changed to 5 from 10
Temple of light - cost changed to 6B from 3/3/3, tower gain raised to 4 from 3, removed Far sight keyword
Wolf raiders - Frenzy keyword removed, Horde keyword added
Charge keyword - no longer wastes resource reductions on empty stock
Frenzy keyword - changed to: "if there is another Frenzy card in hand, opponent receives bonus damage (recruits cost of the played card * N/3, N based on played card rarity (Common - 1, Uncommon - 2, Rare - 3))."
Titan keyword - base token gain lowered to 19 from 24, now summons Titan not present in hand
The Christmas update will be as usual divided into two parts - one on the December 24th (balance changes and new features) and one on the January 1st (new cards).