MArcomage

Free multiplayer on-line fantasy card game

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Mojko on 14:18, 14. Sep, 2012
I like it :) all we need now is a nice Mimic picture. The problem is that Mimic is a common monster from Final Fantasy games, so we need to be careful when choosing picture.
Mojko on 15:11, 14. Sep, 2012
Thx Fithz :)
Damalycus on 17:11, 14. Sep, 2012
Yeah, thanks Fithz! I suck when it comes to making pics. It takes me too long to pick one.
Fithz Hood on 17:42, 14. Sep, 2012
Damalycus wrote:
Yeah, thanks Fithz! I suck when it comes to making pics. It takes me too long to pick one.

no problem.
it takes a lot of times also for me, I can spend also an hour looking for the right picture, if I can't find it I change the name of the concept.
DPsycho on 18:07, 14. Sep, 2012
I still wish my old Mimic concept was implementable. ;)

How is this one supposed to determine stock gain? As things are now, it seems it would negate standard production as well as work for resource gain. Or is it checking to see if the played Common is one that passes the "stock+" check in the Cards section? And even then, it seems it would negate production gains.
Mojko on 18:49, 14. Sep, 2012
Stock gain can be determined only during the whole opponent's round, so I would change the condition if opponent raised his stock during last round and his last card played was a common card. At least this is what can we implement. Production can be a problem too, this would always trigger the condition as DPsycho suggested.
Damalycus on 23:49, 14. Sep, 2012
normal production can be simply subtracted from 'hischanges"
Mojko on 05:25, 15. Sep, 2012
True, but it's still awkward nonetheless.
DPsycho on 06:18, 15. Sep, 2012
There's also the Alliance effect to be considered. If someone triggered Alliance with a Common that also multiplies a resource production (or itself gives production x2 like Elven market), you could be looking at +9 stock after subtracting normal production, assuming 3/3/3. This could get messy.

I'm unclear on the text, too. Does "deals equal damage" mean 1 damage per 3 resources? 1 damage per resource? 1 damage per complete set of +1/+1/+1?
Damalycus on 13:44, 15. Sep, 2012
1 per resource was intended

we can simply cap N

that way we play unliving or alliance or any other productionX

also i wanted it to work only if enemy played 1 card. no swiftie quickies
Damalycus on 08:34, 26. Sep, 2012
Complete no-nonsense rework!