Seems like i forgot some keywords effect yesterday...
The point for the recruit and dungeon reduction was for a defensive boost for unliving. While almost all unliving cards only deals damage or build up your castle, your enemy can almost play anytime any setup he wants, limiting the defensive of the unliving keyword, which can even lead to a defeat if the enemys deck is increasing its damage output with game lenght (Nature is an example of this). This rare could drastically harm the enemys offense, increasing the effectivity of the defensive power of the unliving keyword.
Edit on the card: Made it swift, increased attacjk by 6, increased brick cost by 10 and gem cost by 3