MArcomage

Free multiplayer on-line fantasy card game

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DPsycho on 22:19, 22. May, 2012
Avalanche, Rare, 5/5/5

Durable.
Replace a card in hand with Avalanche.
If #Avalanche in hand =4
Enemy wall =0
If #Avalanche in hand =8
Enemy tower and wall =0


Interesting. I generally don't like instant-win cards, but this one is subtle enough to work. It gives the opponent enough time to try to interrupt it, and at 5/5/5, you can't expect to be able to play it every single turn from there on.

Are you selecting which card to replace? I assume so, and that it's not discarding others of itself randomly.
Coolis on 02:05, 23. May, 2012
DPsycho wrote:


Are you selecting which card to replace? I assume so, and that it's not discarding others of itself randomly.


"Replace a non-rare card" will do the trick.
Unexpected on 08:12, 23. May, 2012
Coolis wrote:

"Replace a non-rare card" will do the trick.


very good idea
Damalycus on 08:34, 23. May, 2012
great concept

would be funny if you are 1 step from victory and you draw a rare

Could add some more keywords for discardability/summoning
Like charge(1) for example
Spoon on 22:31, 23. May, 2012
Only problem I can see with it right now, is that it will be quite difficult to remove entirely from your hand; if you already have, say, 3 Avalanches, there are not many cards that can remove them effectively *cough* Samurai Princess ;) *cough*

Most (all?) common cards are unable to discard this. I'd still like to see this card implemented.
Damalycus on 22:42, 23. May, 2012
danai present, evolution,macromix...

but mostly you can only delay, yes
DPsycho on 22:46, 23. May, 2012
Meanwhile, your opponent is free to attack or amass resources or build tower every turn while your own options are becoming more and more limited the closer you get to a full hand. It all balances out nicely, I think.